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mathagat
10-14-2010, 07:42 PM
Single image render on our farm.

I'm wondering how to set this up in C4D 11.5. I understand there is an easier way than in previous versions.

Thanks,
Matt

dann_stubbs
10-14-2010, 10:21 PM
Single image render on our farm.

I'm wondering how to set this up in C4D 11.5. I understand there is an easier way than in previous versions.

Thanks,
Matt


tiled camera - it is in your content browser - just paste it into your scene - set it to your desired camera and set the desired number of tiles.

you need to them manually cut and paste the result images back together in photoshop - but it takes just a minute or two to do that.

also just be aware of using GI or any of C4D's post effects - DOF, glow etc - as it will apply them to each tile and that will not look right when you assemble the full image. the GI may have slight seams from the gi samples along the edges of the tiles too - so if possible you may need to do a test on your settings - at times i've had it not make a mess of the tiles but other times i've just avoided GI due to it.

dann

Hilt
10-11-2011, 09:30 AM
Instead of emails, I bother Dann in the forums for a change.
Will I run head-first into troubles when using Tiled camera, –set to render a bunch of Tilt cameras? I've 4 tiles in the camera, I suppose I render 4 frames, not 16 (4 tiles per axis)?

Cheers'n'thanks!

EDIT: I think I render 16 frames, just to be sure.

dann_stubbs
10-11-2011, 01:37 PM
Instead of emails, I bother Dann in the forums for a change.
Will I run head-first into troubles when using Tiled camera, –set to render a bunch of Tilt cameras? I've 4 tiles in the camera, I suppose I render 4 frames, not 16 (4 tiles per axis)?

Cheers'n'thanks!

EDIT: I think I render 16 frames, just to be sure.


sorry for my delay - yes 4 tiles makes 16 frames...

think of it being a 4 by 4 grid of squares.

same for 5 x 5 grid = 25 squares etc

dann

Hilt
10-11-2011, 03:16 PM
To err is human but it feels divine. I divided my render resolution with 16, which naturally is the best bet when rendering miniature-sized frames. Not recommended for production though :blush:
But yes, thanks again!