View Full Version : Car modelling
10-05-2003, 07:50 PM
I'm working on a car using the same technique as this tutorial:
I'm kind of new, so i wonder if i have to place the spline points in some special order or something? Or can i just place them where i want them? And, can i use the Bezier spline?
10-06-2003, 09:47 PM
Looks like a great tutorial!
If I see correctly the splines are only used as reference and the final surface is built with polygons and a meshsmooth modifier(subdivisions). This means that you can place the points on the splines where you want them, as long as the spline has a fluid shape.
You can indeed use the normal Bezier splines, I wouldn't try using NURBS curves or anything.
10-08-2003, 03:25 PM
Thank you! :)
Nice tutorial! :thumbsup:
10-30-2003, 05:45 AM
here a pic http://www.enriconencini.com/images/gallery/nissan/detail.jpg
and heres the link http://www.enriconencini.com/tutorials.htm (http://)
11-01-2003, 04:20 PM
Very good~~~~I like it very much...
By the way,I like racing sports,and I know the two Chinese words on that page...;)
01-16-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2015, Jelsoft Enterprises Ltd.