Tylak
10-05-2003, 03:40 PM
This is another level I made for a student game. The game project has reached deadline and I'm continuing the environment for a portfolio peice.
Currently its mostly the base terrain, with active lava below. It's sitting at around 5200 polys. The first shot is a DOF of the center volcano and the second is a shot from my motion cam with 3d motion blur (no DOF).
http://www.angelfire.com/ex/dat/export/lava01.jpg
http://www.angelfire.com/ex/dat/export/lava02.jpg
http://www.angelfire.com/ex/dat/export/lavaWire01.jpg
Here's what's on my to do list so far:
1 - implement a sky
2 - fix errors (texure alignment, streches... ect...)
3 - add some tasteful particle effects (smoke for the main volcano, steam, maybe some lava bursts)
4 - add a centerpeice..... this one requires additional explaination
With all the environments I've been working on I've found that it will never seem complete if there isn't something for the viewer to identify with. Something that sets human scale and that helps the viewer imagine themselves there, immersed and interacting with the environment.
The problem is that there is really no way to place the viewer into this environment without having them instantly incenerated and bubbling across my soft-body poly plane (lava).
I've been thinking of maybe putting some sort of exploration vehicle into the scene a-la "The Core" or some other center of the earth fantasy.
Any ideas? Anything really! You guys are my greatest resource. Thank you again!
EDIT I gave a bad polycount, due to the lava plane being untriangulated. Here's a more accurate breakdown:
Cliff Wall, mountains/spires ................ 3982
Lava .................................................. 2404 (not 1202)
current total : 6386
sorry about the confusion, the lava has been subject to a lot of changes and remakes recently and is currently in need of some cleaning up, I could proably cut about 500-600 without changing a thing, but I'm waiting until I'm totally happy with how it looks before I invest a lot of time cleaning it up before my final rendering.
Currently its mostly the base terrain, with active lava below. It's sitting at around 5200 polys. The first shot is a DOF of the center volcano and the second is a shot from my motion cam with 3d motion blur (no DOF).
http://www.angelfire.com/ex/dat/export/lava01.jpg
http://www.angelfire.com/ex/dat/export/lava02.jpg
http://www.angelfire.com/ex/dat/export/lavaWire01.jpg
Here's what's on my to do list so far:
1 - implement a sky
2 - fix errors (texure alignment, streches... ect...)
3 - add some tasteful particle effects (smoke for the main volcano, steam, maybe some lava bursts)
4 - add a centerpeice..... this one requires additional explaination
With all the environments I've been working on I've found that it will never seem complete if there isn't something for the viewer to identify with. Something that sets human scale and that helps the viewer imagine themselves there, immersed and interacting with the environment.
The problem is that there is really no way to place the viewer into this environment without having them instantly incenerated and bubbling across my soft-body poly plane (lava).
I've been thinking of maybe putting some sort of exploration vehicle into the scene a-la "The Core" or some other center of the earth fantasy.
Any ideas? Anything really! You guys are my greatest resource. Thank you again!
EDIT I gave a bad polycount, due to the lava plane being untriangulated. Here's a more accurate breakdown:
Cliff Wall, mountains/spires ................ 3982
Lava .................................................. 2404 (not 1202)
current total : 6386
sorry about the confusion, the lava has been subject to a lot of changes and remakes recently and is currently in need of some cleaning up, I could proably cut about 500-600 without changing a thing, but I'm waiting until I'm totally happy with how it looks before I invest a lot of time cleaning it up before my final rendering.
