Prominence
10-13-2010, 04:25 AM
Team name: Blue Comet Games
Project name: Acro Storm
Brief description: Acro Storm is a high speed weapons racer, similar in spirit to games such as WipEout, Extreme G Racing, and F-Zero (although the last has no weapons, it's certainly fast). Featuring a cast of characters with expressive and individual personalities amidst a varied and expansive universe, we intend to have a game that entices with both fun gameplay and narrative.
The characters in question are generally rather expressive and are vocal, and the environments are just as notable. The art style is more cel-shaded/toonist than anything else- in particular to be akin more to Ratchet and Clank/Jak and Daxter sort of fare.
Here's a bit of a WIP (really more of just a physics test and such. http://www.wow-zen.com/arco/biketest.html ) The bike's a bit unwiedly, but you can adjust that via the sliders in the buttons to the left.
Technology:
Target System: PC
Engine/Programming Language: Unity3D / C#
Artistic Tools: Maya3D 8.0+, 3dsMax8.0+, Blender 2.49+, Photoshop CS3+, GIMP,
Talent needed:
Currently, we greatly need 3d environmental artists capable of rendering the expansive and vibrant assortment of areas in a cel-shaded/cartoonist style suitable to match the concept artwork already obtained. Anyone interested will have access to the design documents which state the aforementioned areas and describes what they are to look like.
Team structure:
Christian Fowler: Lead Creative Design / Scriptwriter / Minor level/stage design.
Austin Killey: Lead Music Composer
Jon Medwid: Level/Environmental Modeler
Gus Gutierrez Jr.: Animator
Will McCabe: Vehicle Designer/Modeler
Mike Geelan: Lead Programmer
Lance Baker: Character Modeler
Dexter Ng: Cinematic Modeler/Animator
Website: http://bluecometgames.net/
Contacts: Directly via Email: fowlerck@hotmail.com or bluecometgames@hotmail.com
PM via this site will also work.
Additional Info:
Here's some concept artwork for the game to show a little something:
( Here is the WIP link as well in case it was skimmed over: http://www.wow-zen.com/arco/biketest.html )
http://img202.imageshack.us/img202/2969/michellemchearten.png (http://img202.imageshack.us/i/michellemchearten.png/)
http://img90.imageshack.us/img90/7325/peracollea.png (http://img90.imageshack.us/i/peracollea.png/)
http://img823.imageshack.us/img823/5871/gerrymartson.png (http://img823.imageshack.us/i/gerrymartson.png/)
http://img841.imageshack.us/img841/9923/icefields.jpg (http://img841.imageshack.us/i/icefields.jpg/)
http://img441.imageshack.us/img441/2717/treenport.jpg (http://img441.imageshack.us/i/treenport.jpg/)
If you're interested in doing something not mentioned, let us know anyway- you never know.
Thank you for your time.
Project name: Acro Storm
Brief description: Acro Storm is a high speed weapons racer, similar in spirit to games such as WipEout, Extreme G Racing, and F-Zero (although the last has no weapons, it's certainly fast). Featuring a cast of characters with expressive and individual personalities amidst a varied and expansive universe, we intend to have a game that entices with both fun gameplay and narrative.
The characters in question are generally rather expressive and are vocal, and the environments are just as notable. The art style is more cel-shaded/toonist than anything else- in particular to be akin more to Ratchet and Clank/Jak and Daxter sort of fare.
Here's a bit of a WIP (really more of just a physics test and such. http://www.wow-zen.com/arco/biketest.html ) The bike's a bit unwiedly, but you can adjust that via the sliders in the buttons to the left.
Technology:
Target System: PC
Engine/Programming Language: Unity3D / C#
Artistic Tools: Maya3D 8.0+, 3dsMax8.0+, Blender 2.49+, Photoshop CS3+, GIMP,
Talent needed:
Currently, we greatly need 3d environmental artists capable of rendering the expansive and vibrant assortment of areas in a cel-shaded/cartoonist style suitable to match the concept artwork already obtained. Anyone interested will have access to the design documents which state the aforementioned areas and describes what they are to look like.
Team structure:
Christian Fowler: Lead Creative Design / Scriptwriter / Minor level/stage design.
Austin Killey: Lead Music Composer
Jon Medwid: Level/Environmental Modeler
Gus Gutierrez Jr.: Animator
Will McCabe: Vehicle Designer/Modeler
Mike Geelan: Lead Programmer
Lance Baker: Character Modeler
Dexter Ng: Cinematic Modeler/Animator
Website: http://bluecometgames.net/
Contacts: Directly via Email: fowlerck@hotmail.com or bluecometgames@hotmail.com
PM via this site will also work.
Additional Info:
Here's some concept artwork for the game to show a little something:
( Here is the WIP link as well in case it was skimmed over: http://www.wow-zen.com/arco/biketest.html )
http://img202.imageshack.us/img202/2969/michellemchearten.png (http://img202.imageshack.us/i/michellemchearten.png/)
http://img90.imageshack.us/img90/7325/peracollea.png (http://img90.imageshack.us/i/peracollea.png/)
http://img823.imageshack.us/img823/5871/gerrymartson.png (http://img823.imageshack.us/i/gerrymartson.png/)
http://img841.imageshack.us/img841/9923/icefields.jpg (http://img841.imageshack.us/i/icefields.jpg/)
http://img441.imageshack.us/img441/2717/treenport.jpg (http://img441.imageshack.us/i/treenport.jpg/)
If you're interested in doing something not mentioned, let us know anyway- you never know.
Thank you for your time.
