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Haggis82
10-05-2003, 05:53 AM
Hi all

Funnily enough i have 2 eyes in my scene, and have set up some aim constraints for them which are located just in front of them. My problem is...when i aim constrain the eyes to these locators, the eyes no longer rotate correctly when i rotate my neck. the eyes have been parented to that bone. The eye rotates perfectly in its correct position when its not constrained, but pops out after it has been constrained.


Any help would be appreciated, cheers

modi
10-05-2003, 10:28 AM
make sure ur eyeballs are oreinted(Local rotation axis) the same as ur bones, don't parent the eyeballs directly to the bone, group them, orient the group to the head bone.

DangerAhead
10-08-2003, 09:54 AM
had similar problems.

My local rotation axis was set to origin. I set it to the center of the eyeball group and the constrained the eyeball group instead of just the eyeball.

then parent the group to the joint.

should work. but before you do it. delete the located from the previous constraint, and delete history on the eyeball and group to start fresh.

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