jum'bok
10-05-2003, 05:22 AM
hi all, i've just spent a ton of time digging through the archives looking for an answer to this, but no luck.
i have successfully imported my mocap data into max, and gotten it cleaned up to a reasonable degree. now i need to try and rig/skin to my mesh, but i just realized the acclaim skeleton isn't a real skeleton, it's just helper objects.
i suppose that means i have to build a skeleton of real bones with the same position and names of the acclaim bones, but i don't know how to get them to talk to each other. is it a question of hierarchy, or some weird wiring thing? i am baffled.
any info is appreciated!
thanks
jum:D
i have successfully imported my mocap data into max, and gotten it cleaned up to a reasonable degree. now i need to try and rig/skin to my mesh, but i just realized the acclaim skeleton isn't a real skeleton, it's just helper objects.
i suppose that means i have to build a skeleton of real bones with the same position and names of the acclaim bones, but i don't know how to get them to talk to each other. is it a question of hierarchy, or some weird wiring thing? i am baffled.
any info is appreciated!
thanks
jum:D
