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View Full Version : Anyone has any advice for feathered arms?


saynefox
10-10-2010, 01:41 AM
I am an animation student and I am currently working on my senior thesis layout. My piece has a bird as the character and he is a biped, one of the challenges I am faced with is his arms. Right now they're just tubes and the end is feather like fingers. He is loosing appeal when I am posing him since his arms don't have any tapering. The arms right now were supposed to be a type of skeleton to go undernieth of the "Good" arms


As seen here:

http://i55.tinypic.com/2r74qrs.jpg http://i55.tinypic.com/fbb1a9.jpg


For animation I'm trying to make them look like a bit more flowing wings:

http://www.lionking.org/%7Esilver/balto/images/borrisbig1.jpg

Like Boris here

http://www.streetrat.net/iago/pics/iagopic17.jpg




Or Eago.

The problem is that I thought I could solve this with something like DODOmaster which is a feather script posted from creative crash. it has decent results but it requires me to make N.U.R.Bs patches underneath and attach the feathers to that, and groom them. I would be gun hoe to use DoDoMaster but when he bends his arms the feathers tend to cluster up around the elbows which doesn't look to nice. Would there be a better way to make these arms flow like this so they work for 3D? Is there a possible way to just model these to look those those arms from the 2D animation stills?

If anyone has any particular idea please let me know. I would greatly appreciate any thoughts or feedback what so ever

Psyk0
10-10-2010, 04:49 PM
How about alpha planes?

Here's an in-depth tutorial, sure it's for hair, but it should be easy to do the same for feathers:
http://www.paultosca.com/varga_hair.html

EDIT: Found a tutorial on how a professional would model and rig this type of arms:
http://paulneale.com/technical/bellaSara/bellaSara.htm

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