saynefox
10-10-2010, 12:41 AM
I am an animation student and I am currently working on my senior thesis layout. My piece has a bird as the character and he is a biped, one of the challenges I am faced with is his arms. Right now they're just tubes and the end is feather like fingers. He is loosing appeal when I am posing him since his arms don't have any tapering. The arms right now were supposed to be a type of skeleton to go undernieth of the "Good" arms
As seen here:
http://i55.tinypic.com/2r74qrs.jpg http://i55.tinypic.com/fbb1a9.jpg
For animation I'm trying to make them look like a bit more flowing wings:
http://www.lionking.org/%7Esilver/balto/images/borrisbig1.jpg
Like Boris here
http://www.streetrat.net/iago/pics/iagopic17.jpg
Or Eago.
The problem is that I thought I could solve this with something like DODOmaster which is a feather script posted from creative crash. it has decent results but it requires me to make N.U.R.Bs patches underneath and attach the feathers to that, and groom them. I would be gun hoe to use DoDoMaster but when he bends his arms the feathers tend to cluster up around the elbows which doesn't look to nice. Would there be a better way to make these arms flow like this so they work for 3D? Is there a possible way to just model these to look those those arms from the 2D animation stills?
If anyone has any particular idea please let me know. I would greatly appreciate any thoughts or feedback what so ever
As seen here:
http://i55.tinypic.com/2r74qrs.jpg http://i55.tinypic.com/fbb1a9.jpg
For animation I'm trying to make them look like a bit more flowing wings:
http://www.lionking.org/%7Esilver/balto/images/borrisbig1.jpg
Like Boris here
http://www.streetrat.net/iago/pics/iagopic17.jpg
Or Eago.
The problem is that I thought I could solve this with something like DODOmaster which is a feather script posted from creative crash. it has decent results but it requires me to make N.U.R.Bs patches underneath and attach the feathers to that, and groom them. I would be gun hoe to use DoDoMaster but when he bends his arms the feathers tend to cluster up around the elbows which doesn't look to nice. Would there be a better way to make these arms flow like this so they work for 3D? Is there a possible way to just model these to look those those arms from the 2D animation stills?
If anyone has any particular idea please let me know. I would greatly appreciate any thoughts or feedback what so ever
