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View Full Version : After Giving Up .. I Don't Give Up


JohanGold
10-09-2010, 11:00 AM
Gave Up # 20

Hi guys,

Honestly i gave up alot and i mean alot Gave Up # 20 times or more and i came back again.



issues
all tho i know how to model and things like that watching tutorials and do the same hasn't been a problem for me which something i don't like to do " monkey see monkey do "

my problem comes when i want to create something from imagination and modeling issues appears i don't have the information that would help me start thinking about fixing them

for example : i know how to create a room from one of those tutorials DT provides which is great once .. but there is something i want to create which is different it's not even in tutorial ... i hope that explains everything

gime tips or anything and let's talk about it for abit

thanks all

Dare-o
10-10-2010, 06:46 AM
Reference is your best friend when it comes to scenarios like this.

i know how to create a room from one of those tutorials DT provides which is great once .. but there is something i want to create which is different it's not even in tutorial

what kind of room are you trying to create?

sqrlcub
10-10-2010, 10:01 PM
I'm not really sure what you are asking; however, if you want to model something from your imagination you should draw source images. After you get the source images drawn from multiple views, import the image planes into the scene and build up the volume of the space/object. With orthographic views, you can build almost anything pretty quickly. Also, drawing it out in multiple views helps solidify your imagination which makes it easier to model.

JohanGold
10-11-2010, 01:17 AM
Reference is your best friend when it comes to scenarios like this.



what kind of room are you trying to create?


thanks for the replay

i know bro i meant when it gets more technical more complex shape

like those images i'll be posting now u can find them below.



I'm not really sure what you are asking; however, if you want to model something from your imagination you should draw source images. After you get the source images drawn from multiple views, import the image planes into the scene and build up the volume of the space/object. With orthographic views, you can build almost anything pretty quickly. Also, drawing it out in multiple views helps solidify your imagination which makes it easier to model.


thanks for your words which i'm really familiar with i guess my question didn't deliver what i want exactly

again it's about complex shapes and i mean really complex with ref. or without

you can check those images to get what i mean.



http://img140.imageshack.us/img140/8625/4752gif.jpg (http://img140.imageshack.us/i/4752gif.jpg/)

http://img821.imageshack.us/img821/1158/415o.jpg (http://img821.imageshack.us/i/415o.jpg/)

sqrlcub
10-11-2010, 01:48 AM
Ok, it appears that you are trying to do objects with baroque/ornate scroll work. I would still do basically what I suggested before. In other words, get good/similar references from a few points of view, draw it out, build it with the simplest geometry, then put in all the details afterward. I probably would make the ornate pieces as a separate object and then place it close to the geometry.

Dare-o
10-11-2010, 07:38 PM
The reference you provided is great, it just needs some more close ups for the details. You can probably search google to get some closer shots.

http://1.bp.blogspot.com/_cJSlFn7VcGA/THVVJNotUpI/AAAAAAAABqc/cwVOiCXSI_I/s1600/entrace-console.jpg

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