murm9000
10-04-2003, 05:49 PM
I saw an Escher-esque poster online the other day and thought it might be an interesting challenge to recreate it in 3D. So, here is my version.
http://webpages.charter.net/openletter/perspective02.jpg
I'm having an issue with Radiosity and Exlusion. It seems that even if a piece of geometry is excluded from the influence of a light (or sunlight in this instance), it is still affected by bouncing light. Which is why the bottom portion of the image is brighter than it should be (it's most noticable under the arched step on the lower right - it should be shadowed). There are two pieces to the mesh, and each piece has it's own exclusive sunlight. Any ideas on how I can make sure the mesh isn't affected by the bouncing light from a light that shouldn't be affecting it?
Things to come:
- Textures
- Tweaked geometry
- Tweaked lighting
- Lens effect (to distort perspective on the top and bottom)
Comments? Critiques?
Regards,
murm
http://webpages.charter.net/openletter/perspective02.jpg
I'm having an issue with Radiosity and Exlusion. It seems that even if a piece of geometry is excluded from the influence of a light (or sunlight in this instance), it is still affected by bouncing light. Which is why the bottom portion of the image is brighter than it should be (it's most noticable under the arched step on the lower right - it should be shadowed). There are two pieces to the mesh, and each piece has it's own exclusive sunlight. Any ideas on how I can make sure the mesh isn't affected by the bouncing light from a light that shouldn't be affecting it?
Things to come:
- Textures
- Tweaked geometry
- Tweaked lighting
- Lens effect (to distort perspective on the top and bottom)
Comments? Critiques?
Regards,
murm
