View Full Version : animation - WIP - ballboy
_dan_ 10-04-2003, 04:53 PM hi, im working on a new episode with my character ballboy. i got some scenes blocked out but there is still long way to go, i know. but please comment basic timing, posing, etc......
WIP animation - ballboy (http://www.danielforsgren.com/animations/bb_test_2.mov)
|
|
ambient-whisper
10-04-2003, 05:10 PM
that is really nice work there man. i dont have any suggestions for the actual animation, but rather on one camera angle.
since your using a widescreen format i think it woul dbe nice to see one scene of him running from a sideview. i would either have this near the beginning or the end because you have one camera angle repeating twice in the animation ( where he runs toward the camera )
so just replace that with a side view and it should be all good :D
CGmonkey
10-04-2003, 09:57 PM
My two öre about the animation..
When he falls and tries to get up, it feels like he isn't rolling up (like a round shape would) more that he slides back and then up.. I would try to check my tangents and anticipation.
I leave the cinematography part to mr. Krol! ;)
I LOVE it though, the style, the timing.. it's almost perfect IMO. I like your "cartoon" style animation!
Good Luck!
Jerkazoid
10-04-2003, 11:06 PM
this is a nice piece so far.
the actions are very strong in some places but also a little bit of a let down in others.
im going to give a very anal crit about the motions i feel need more to them.
the rolling fall could be pushed a bit more, and it doesnt really feel right , im thinking maybe the characters body could make it over his head once, then he could even go with it and land on his feet.
the getting up part has a ... stobe, in it. did u splice the animation together? watch the motion of the gun frame by frame, and then look at it again normal speed
he doesnt build enough momentum to really make the 1st HIGH jump feel convincing, push the anticipation more so that it really looks like hes propelling himself up.
maybe he could jump with both feet, he would then have a "hurdle step" right before, wich helps the anticipation.
the slide looks quite nice,, but there again seems to be a strobe,,
he alters his momentum by raising his rigth side for two frames but then, the whole body has lowerd, and the arc seems destroyed... im not sure what you could do, bc it looks good yet it looks akward. it might be that u just need a bit of motion blur.
i hope that helps. this is a really cool piece so far
Gilgamesh
10-05-2003, 12:31 AM
Looks nice. I agree about the same areas of animation. When he first hits the ground after his fall, he just barely touches it before he bounces. I'd keep him down for another frame or two, and exaggerate the overlapping action of his limbs, so that they keep moving down after he hits, rather than just sticking with him like he was one solid object.
I agree with the first big jump, too. More anticipation would make it seem like a more powerful jump, rather than just popping off the ground. Have him throw his arms forward or something.
cool piece.
_dan_
10-05-2003, 10:03 PM
thank you all for the good feedback, now i know what to work on, but first i think im going to continue with some more scenes, taking them as far as these and then go over them all for another pass, finetuning the animation.
_dan_
10-13-2003, 12:25 AM
here is one testrender from a nother scene - trying out some render styles and coulors to get some mood in the image.........comments?
http://www.danielforsgren.com/forum/dead_ballboys.jpg
bastiaan
10-21-2003, 01:56 PM
this stuff is excellent.. got actally nothing too crit.. just being jealous at your animation!
[CGTalk Moderation edit]: Please try to keep yourself from posting if you have no critiques/feedback.
CGTalk Moderation
10-21-2003, 02:08 PM
dan. i like the render style somewhat, but the composition of the image seems rather cluttered to the point that its hard to tell what we are looking at.
if you stand a bit away from your image and unfocus your eyes you will notice that the image has no particular focal point.
perhaps killing the holes on the side of the image and using projection lighting could help out a bit to fake some of the lights. but help bring out the contrast between the objects in the scene and the environment.?
CGTalk Moderation
01-16-2006, 07:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.