jheffel
10-06-2010, 02:23 AM
Hi guys, I'm new to CG society and thought it would be a good idea to get your opinions on my work. I'm in my last year of an Industrial Design degree, and for this semester I'm doing a self directed project to make a video game character. I plan to do the whole character from the concept and eventually importing it into UDK. I'm hoping to use this thread as a place to bounce ideas off you guys, and get some help if I run into any problems along the way.
I'm currently near the end of the concept stage which is probably the most important one, as well as the one I have the least experience with when it comes to working with characters.
Before I began I took the concept of the battleroom from "Enders Game" as a starting point and tried to branch out from there. This design is based around the idea that the character is moving around at high speeds in zero gravity so he needs protection on his neck in particular. Specifically I was trying to design it as if it were a military training course for zero-g combat. I'm not making Ender or any of the characters in the book because I found I could make the design more my own if I wasn't using specific characters, as well the armor suit I have here is for an adult. I'm not the greatest 2D artist so please let me know if you have any ideas about what could be improved either conceptually or technically, I'm a bit worried that this is maybe too "busy".
I have a more detailed idea in my head of the hand lasers, and a very messy napkin sketch so I'll try to get some pics up of that in more detail soon.
Photoshop sketches:
http://i56.tinypic.com/2rf6ds0.jpg
http://i51.tinypic.com/2z5masn.jpg
If you've ever read the book the suits they use freeze up to disable the user when they are shot by the flash gun. This is how I thought I could indicate an area is frozen by lighting up the mesh red.
http://i56.tinypic.com/25irq4h.jpg
thanks for looking
I'm currently near the end of the concept stage which is probably the most important one, as well as the one I have the least experience with when it comes to working with characters.
Before I began I took the concept of the battleroom from "Enders Game" as a starting point and tried to branch out from there. This design is based around the idea that the character is moving around at high speeds in zero gravity so he needs protection on his neck in particular. Specifically I was trying to design it as if it were a military training course for zero-g combat. I'm not making Ender or any of the characters in the book because I found I could make the design more my own if I wasn't using specific characters, as well the armor suit I have here is for an adult. I'm not the greatest 2D artist so please let me know if you have any ideas about what could be improved either conceptually or technically, I'm a bit worried that this is maybe too "busy".
I have a more detailed idea in my head of the hand lasers, and a very messy napkin sketch so I'll try to get some pics up of that in more detail soon.
Photoshop sketches:
http://i56.tinypic.com/2rf6ds0.jpg
http://i51.tinypic.com/2z5masn.jpg
If you've ever read the book the suits they use freeze up to disable the user when they are shot by the flash gun. This is how I thought I could indicate an area is frozen by lighting up the mesh red.
http://i56.tinypic.com/25irq4h.jpg
thanks for looking
