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Bobo
10-05-2010, 03:38 PM
Look at the topic "Passing SplineShape Knot Selections Up The Stack" in the MAXScript Help. It shows exactly that case.

pierechod
10-05-2010, 03:38 PM
hi guys

i have been toying with this for a while now.

I am creating a dynamic link between particles. As thought the particles had individual strings between them. I have looked and the box2 options but am trying to do this without any plugins.

So far

I have created the animation
and baked the particles to helpers
I want to now create splines that link their anchor points to the helpers

any ideas?

ta

pierechod
10-05-2010, 05:07 PM
cheers Bobo

thats the ticket!

interestingly enough I found this thread while working through your method, some interesting other alternative methods in here, could be of use to someone:

http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-link-spline-vertex-to-follow-object/ (http://area.autodesk.com/forum/autodesk-3ds-max/rigging/how-to-link-spline-vertex-to-follow-object/)

check out the leads.max file by Samab (http://area.autodesk.com/profile/jfpbjddt4)

he has laid all the options out in one scene.

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10-05-2010, 05:07 PM
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