PDA

View Full Version : orienting joints after weight painting


gherat
09-28-2010, 12:27 PM
Hi,

I haven't done any character setup for a while and I forgot to orient my joints.. :banghead: I already got all my weights painted and I don't want to do it again.. My mesh is made out of seperate meshes: arms, head, shirt, shoes, pants, ect..

Is there a way to orient my joints without destroying the painted weights of all my meshes which make the character?

Any help would be great!

Morganism
09-28-2010, 08:23 PM
Check out this thread:
http://forums.cgsociety.org/showthread.php?f=88&t=911288
See if you can get that working for you.

Alternately you could export the weights, I haven't used maya's exporter for a while, does it still just use dumb image maps?

gherat
09-28-2010, 11:18 PM
That worked pretty well! Thanks from the other side of the world! Your in New Zealand right?

Morganism
09-28-2010, 11:54 PM
Yup, hooray for the internet! Cheers.

CGTalk Moderation
09-28-2010, 11:54 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.