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badkuma
10-03-2003, 01:09 AM
Hi,

Just bring back the good old days. My favorite TNMT was Raph.
I think its around 1600-1700 tris? Its not really for anything. Just a realtime 3d study.

Built in Maya. Textured with PS7
http://www.badkuma.com/images/tmnt_ralph_02.jpg

badkuma
10-03-2003, 01:11 AM
Can anyone steer me in any directions for some good rigging tutorials for Games?

SPyDeR WeBz
10-03-2003, 01:23 AM
JACK POT OF GAME STUFF (http://www.quake3world.com/ubb/Forum6/HTML/026206.html?)

Hope that helps you and others that are looking!

-=Cya=-
SPyDeR

BTW, it looks like Raph to me.

ironikart
10-03-2003, 01:25 AM
It depends what (if any) plugin your using. I could point you in the direction of a few Max tutorials, but I don't know of any maya specific tutorials.

Nice model BTW :) - It looks a little stunted but I think it's the angle you've got it at.

oXYnary
10-03-2003, 11:19 AM
Oh i wanna do a TMNT model! I <3 TMNT. Nice stuff! Im jealous!

:)

Crit: Darker Bandanna. Blood red.. RIght now the red is closer to the cartoons Michelangelo. Make his toes a little more stunted/webbed. Make his Index finger a slitle bit longer to offset the hand. The dark texture under the shoulder/deltoid in the font doesnt seem right.. it just ends.

You have to make his jaw animated. He needs to growl!

The Sais seem a little to big even though he is short, and they need to bulge more out of the belt.

Finally, give his carpace more cuts. All those previous years of fighting the foot and getting cut on the shell will leave scars.

Are you using any particular TMNT?/Image artist? Dooney? No, he didnt draw pupils... Hmm..

BTW yours look alot better than Rainbow Studios attempt for a TV show (check the TMNT webpage archives/downloads to see what I mean).

EDIT: Where are the flaps on the bandanna?

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