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lemontart
09-26-2010, 12:31 AM
hi, i have a question here, in 3D max, when i converted the hair into geometry, i would also like to keep the colour from the emitter with a diffuse map, instead of only 1 colour. how do i do it??
i know it can be done, i have done it once when i was testing it, it was quite easy, so i didnt save the file. now i cannot do it again, please help

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09-26-2010, 12:31 AM
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