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View Full Version : Character: Make a wish.


dickma
10-02-2003, 09:51 PM
One of the characters for my personal animation: Make a wish

http://www.chinavfx.com/bbs/attachments/200310/03035944-temp.jpg http://www.chinavfx.com/bbs/attachments/200310/03040159-temp2.jpg http://www.chinavfx.com/bbs/attachments/200310/03040420-wire.jpg

Associated links for the environmental setups:
http://www.cgtalk.com/showthread.php?s=&threadid=88585

e338
10-02-2003, 09:56 PM
interresting, but the arms are kinda weird (skinning prob?) and the ankles too. The torso seems a bit large because of that i think.
Do you want to use this kind of post process (such as the actual background one) in your project? beware, it might "flick"...

dickma
10-02-2003, 10:05 PM
Thanks e338

About rigging I have a "painful" time using ACS4 for two weeks time.... I feel awful....

the arms has no problem actually, may be the shader trace to much ink, especially in the pic carrying the bike.

I've made test on animation using that post-possessing effect, no problem.:)

e338
10-02-2003, 10:57 PM
hey

um, excuse me if i insist, but i think that the skinning is not the only problem here. I agree 'bout skinning, i start sweating each time i have to do some...
For the junction between arm and hand, i think it could look better. Have you got a pict of the character in T pose. It would be easy to see were the prob is.
The ink stuff looks good, but except the eyebrows, there are no such intensity and sharpness in the rest of the guy.
You might sharpen a bit the belt, collar, shoes... see what i mean?

dickma
10-03-2003, 12:52 PM
Yes, I agree with you, e388.

Between arms and hands there are some problems...
In ACS4 I really get lost about the rotation of the hand and the twisting effect. so it deform badly...

in modelling the joints need to modify....

the clothing, well, me too it is too simple but once the rig is done, more accessories can be added without pain. :p

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