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View Full Version : maya is vero slow when i have lots of objecs even if the are hidden


kaas
10-02-2003, 06:49 PM
if i open a large scene maya s very slow , moving through the scene is about 1 - 2 frames a second , even if i hide all objects (with layers) he is still terrible slow . how can i fix this ?

tnx

zachgrachan
10-02-2003, 07:02 PM
have you deleted history (edit>delete all by type>history)
have you deleted underworld nodes (hypergraph>display>show>underworld nodes)

It may also be a hardware issue, what are you running maya on? cuz if you only have 128 MB of ram on a 200 MHz machine - your just gonna have to get used to it....

kaas
10-02-2003, 07:04 PM
no , i didnt delete history , because if i di that i cant change my objects. i use a dual xeon 450 with 1 mb cache , 768 mb ram

DeathBrain
10-02-2003, 07:33 PM
Hi kaas..
Animating objects with history always slowing down the frame rate

I did this to works with large animated file without loosing history :

- I saved my original file (save as) with a different name ie : moving.mb
- I deleted all history on this moving.mb file and I play arround (animated) the objects.
- After i found the best objects moving keyframes, then I copied the keyframes and pasted into my original file objects.

So this moving.mb is just to play/animate the keyframes :)

zachgrachan
10-02-2003, 08:05 PM
how you go about copying keys to another file? It seems like that would take forever, or can you just select the root node or something?

DeathBrain
10-02-2003, 08:15 PM
I selected and copy pasted motion curves :)

zachgrachan
10-02-2003, 08:30 PM
yeah, I get that, but my rigs usually have about a bjillion control objects each with several curves, can I just select all control objects at once and do it? I'd have thought this would have to be done one object at a time...

DeathBrain
10-02-2003, 08:44 PM
Select all and copy pasted ? :eek: wow...i am not gonna do that..:)

If you have a character with locator pointers as master root-joint movement, i think you could copy-pasted only the locator motion curves :)

Nazeil
10-02-2003, 09:48 PM
This may not be practical to what you are doing, but you could always use a file reference. Im not sure exactly what you are animating.

Just create a new mb file and go file>create reference.

select your previous mb and go on animating. That new mb will only save the keys, and just reference your previous mb for the models/rigs. It saves on space and seems to make things run faster.

However, two things to note. One is that you must keep the file you reference in the same area you originally took it from so Maya can find it. And two, you cant really tweak your characters in the reference mb without messing up the new mb. Well at least not very easily.

DeathBrain
10-02-2003, 11:05 PM
Ahh... I forgot to mentioned reference file :D

I agreed and i know the best thing is use file pref [substituting high and low resolution geometry] :)

I've used pref file before, the only reason is, i just don't need to disturbing my original file, replacing, exporting or importing things or something connected, i'd rather to do it manually by copy pasted keyframes from 2nd file which has converted into a very low-poly and has no history at all, so i still can rename, grouping, moving or tweaking objects on 2nd file :)

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