dobermunk
10-02-2003, 10:22 AM
Somebody hit me. I'm trying to get my head around these armatures and can successfully drag-control items with them. What I'd like, however is to replicate the auto-setup handle in which the armature (easy to select) calls up the item's edit spheres.
Like this:
on mouse over, get real visible
on click, call up item's edit sphere
on drag, rotate item
It's right there in the autorig, but I can't reverse engineer it.
I'm not much of an engineer, I guess - reverse, forwards or sideways. Any tips, advice or step-by-step to-do lists greatly appreciated.
Here's a list of what I don't understand in the autorig handles:
where are the channels actually being activated? By that text entry in the name? There are no channels other than '0' and not even the controller seems to be speaking to a particular item.
Also, I assume the on/off switch (that red bypass icon) gets activated by a double-click on the armature, but I can't find that either. The double-click icon (5th item) would also be de-activated, right?
http://www.stickman.de/content/temp/armatureQ1.jpg
Like this:
on mouse over, get real visible
on click, call up item's edit sphere
on drag, rotate item
It's right there in the autorig, but I can't reverse engineer it.
I'm not much of an engineer, I guess - reverse, forwards or sideways. Any tips, advice or step-by-step to-do lists greatly appreciated.
Here's a list of what I don't understand in the autorig handles:
where are the channels actually being activated? By that text entry in the name? There are no channels other than '0' and not even the controller seems to be speaking to a particular item.
Also, I assume the on/off switch (that red bypass icon) gets activated by a double-click on the armature, but I can't find that either. The double-click icon (5th item) would also be de-activated, right?
http://www.stickman.de/content/temp/armatureQ1.jpg
