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Nebelis
10-02-2003, 10:19 AM
Hi. This is a test I took to get into a company. They gave me a design and I had to model the character according to the design.

http://img.tapuz.co.il/forums/20759509.jpg
http://img.tapuz.co.il/forums/20759593.jpg



a few notes:

There was a discussion on a local forum about the quality of the reference whether or not a model sheet was the right choice or a design like the one sent was ok.
I chose to model the character as close to the design as possible.

About the arms:
because I decided to model the character as close to the design as I could I decided to leave the "mistakes" drawn in the sketch the same in the 3d model hence the arms interfering with eachother...

I already sent the test in and now I'm just waiting for an answer from the company...


Concept art from DPSi
modeling and rendering is my own

Sqwall
10-02-2003, 10:24 AM
Its nice but the hand are really ackward. ;)

shamhead
10-02-2003, 10:53 AM
Wow, you've got it as close as can be to the original reference. Cool

But is that a completely good thing? maybe you should supply another version aswell in your own style with your own changes. Shows you think for yourself.

paradisio
10-02-2003, 10:56 AM
He looks very cool... But I think you should finish him up and put him in a superhero kinda pose with some dramatic lighting would make him look even cooler.

But very nice copy or the original, can't see any flaws.

Tylerb59
10-02-2003, 11:38 AM
Nice work reproducing that character!

My only suggestion (to really add some depth) is to add a color map to the materials to make it a little less 'perfect'. (A little wear wouldn't hurt)

fighter
10-02-2003, 02:51 PM
His hands looks strange

Nebelis
10-02-2003, 05:00 PM
Hi thanks for the coments....

Tylerb59: The test was a modelling test so no textures...
fighter: I wrote about the arms at the begining of the post....

Thanks for the suggestions everyone.

BlackGas
10-02-2003, 05:29 PM
Well if they don't give you the job based on that then I don't know what is wrong with the world.

You captured the character really well and assuming that was your only goal I can't really see how you could have done any better. I respect your decision with the hands, looking at the rest of the model it jis clear that you have the skill to have done them properly but just choose to go with the concept.

tom.lowe
10-02-2003, 09:19 PM
The piece is already finished so all i can say is well done.

However if you were to go back into it again then you should finish his hands (I understand your reasons however the company you produced this for mignt find is strange to see their character with no arms)

Also the hair colour is too yellow for me and I prefer the characters hair from the drawing.

Other than that i think you produced the good piece which reflects the original drawing perfectly.

nathanielbell
10-02-2003, 11:28 PM
excellent.. But nit picking I see that on the art the boots have a few more rivits or whatever in some places that you left out... But damn... Very nice...

Nebelis
10-03-2003, 12:49 AM
Originally posted by nathanielbell
excellent.. But nit picking I see that on the art the boots have a few more rivits or whatever in some places that you left out... But damn... Very nice...

LOL - exactly right - towards the end i got a little sloppy...

Jensen
10-03-2003, 02:52 AM
It's a good model. My crits. I think that he model's head could be closer to the refrence. There are some certain characteristics that you didn't really hit on. The cheekbone structure. In the drawing, it's straight on the right side, but the model is curved. The brow doesn't match either. In the drawing it sticks out, although it may be unrealisticly out there, it still makes a big difference. The chin on the drawing is also wider than the model's is. There are some other facial characteristics that you didn't really hit on. It kind of looks like the same person, but you're guy looks older. The body matches perfectly though. Some work to do, but good job over all.

richd
10-03-2003, 03:44 AM
yeah i agree the face is the weak point of the model. but everything else seems in touch. nice

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