Phlok
09-17-2010, 02:55 PM
Let's say I rendered a Multichannel EXR using Maya/ MR's passes system. After the rendering, I find out one of the passes isn't working properly, so I have to re- render that (in my example the mv3d pass)
Is there an easy and flexible means how replace the broken mv3d channel with the newly rendered one? I am asking because if so I'd like to implement that in a script.
Is there an easy and flexible means how replace the broken mv3d channel with the newly rendered one? I am asking because if so I'd like to implement that in a script.
