eaclou
09-15-2010, 03:13 PM
I'm trying to create a set-up where a layered texture or nested ramps (not files) control the strength of an nConstraint through its texture properties, but can't get it to work.
I started by creating a ramp (started simply with a white to black plain ramp), then I painted the nConstraint Strength and saved a file to see how it made its connection, and replaced the file with the ramp texture.
I couldn't achieve a situation where the constraint's strength varied like it should being driven by a ramp. It just took the 0position value and applied it to the whole mesh. I was able to achieve varied behavior from directly painting the texture onto the mesh, but that won't allow me to dynamically alter the ramps throughout the animation.
What are the connections that need to be in place? The default that Maya used was the .outAlpha channel from a file. But once i initially broke that connection and later re-created it (.outAlpha to strength) it doesn't work now.
I started by creating a ramp (started simply with a white to black plain ramp), then I painted the nConstraint Strength and saved a file to see how it made its connection, and replaced the file with the ramp texture.
I couldn't achieve a situation where the constraint's strength varied like it should being driven by a ramp. It just took the 0position value and applied it to the whole mesh. I was able to achieve varied behavior from directly painting the texture onto the mesh, but that won't allow me to dynamically alter the ramps throughout the animation.
What are the connections that need to be in place? The default that Maya used was the .outAlpha channel from a file. But once i initially broke that connection and later re-created it (.outAlpha to strength) it doesn't work now.
