DanielWray
09-15-2010, 12:19 PM
Hey all,
I'm lighting some shots of an underground subway, it's a main tunnel section (as opposed to the small open sections), the overall feeling for the shot(s) is meant to be a sense of weight, and speed. The weight of the train travelling at great speed.
The camera placement will mostly be at wheel level, as to give an imposing view looking up at the train, however the lighting for this area will come from bright blue/ white electric sparks, and bright orange/ yellow sparks from the wheels, and track.
For the moment I'm just concentrating on the environment lighting, and this is where I could use some feedback.
I've limited myself to spot lamps with buffer shadows, each light has its own group, each group consists of several large (soft) diffuse lamps, a short (bright) lamp, and several bounce lamps.
I'm using Aqsis as well, so if there are any tips for lighting with RenderMan type renderers then please let me know, I'm interested in having in camera glare (making use of stencil textures), and things like projection stencils (not sure what the real name is, but think of a stencil pattern for a flash light).
Thanks,
Dan.
EDIT: Some of the light fittings aren't in the scene yet, like the lights which will cast the soft red light, materials aren't applied either(no sl material shaders).
I'm lighting some shots of an underground subway, it's a main tunnel section (as opposed to the small open sections), the overall feeling for the shot(s) is meant to be a sense of weight, and speed. The weight of the train travelling at great speed.
The camera placement will mostly be at wheel level, as to give an imposing view looking up at the train, however the lighting for this area will come from bright blue/ white electric sparks, and bright orange/ yellow sparks from the wheels, and track.
For the moment I'm just concentrating on the environment lighting, and this is where I could use some feedback.
I've limited myself to spot lamps with buffer shadows, each light has its own group, each group consists of several large (soft) diffuse lamps, a short (bright) lamp, and several bounce lamps.
I'm using Aqsis as well, so if there are any tips for lighting with RenderMan type renderers then please let me know, I'm interested in having in camera glare (making use of stencil textures), and things like projection stencils (not sure what the real name is, but think of a stencil pattern for a flash light).
Thanks,
Dan.
EDIT: Some of the light fittings aren't in the scene yet, like the lights which will cast the soft red light, materials aren't applied either(no sl material shaders).
