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Blackshore
09-13-2010, 09:07 AM
Hi,
I have a question regarding Maya fur with Maps.
How do I apply it? How is that workflow put in?


I normally make a lowpoly model in Maya>Skupt highdef maps in Zbrush and then back to maya to apply normal and displacementmaps.
But how do I apply fur for the mapped model?
I have seen several 3d stills with highdef models with fur, how is that done?

How is the fur applied here for example?
http://aamaziing.blogg.se/images/2009/monstersinc-sully-mike_55610356.jpg

Any tutors containing this?
Any help regarding this is appriciated.

Sorry for my bad english... :)

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