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proximity
10-01-2003, 01:09 PM
Ok here goes, :banghead:

I have a character who at the shoulder consists of three parts.... the arm, a ripped shirt, and a vest. All of these are seperate geometry.

Something possessed me to make character out of three parts, as I thought this could help with binding etc but it has realy come back to haunt me. What happens when the arm bends is that there is quite a bit of geometry intersection, ie the shirt will cut through the vest. Hmm I can solve this with a lattice and Blendshape I thought, but its getting to the stage the required influences of the lattices is totally ruining the wieghts I have painted previously, in order to make things look right.

Unless someone can say there is a better way to fix these bad deformations-is there a way to 'wieght' points on a lattice so the underlying vertices are still influenced by the joints? I was looking to fade the effect of the lattice toward the centre of the body.

I'll post some caps to show whats going on. Any advice would be welcomed . :lightbulb

The attached image is the underlying shirt being effected via SDK and blendshape and the vest being affected only by vtx weights alone.

Thank you

proximity
10-01-2003, 01:15 PM
Here a 4 4 4 lattice that is attached to the vest that works independly of the lattice on the shirt. Its starting to get a little complicated here from what I first thought, as as you can see the deformation is not very convincing. :blush:

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