proximity
10-01-2003, 01:09 PM
Ok here goes, :banghead:
I have a character who at the shoulder consists of three parts.... the arm, a ripped shirt, and a vest. All of these are seperate geometry.
Something possessed me to make character out of three parts, as I thought this could help with binding etc but it has realy come back to haunt me. What happens when the arm bends is that there is quite a bit of geometry intersection, ie the shirt will cut through the vest. Hmm I can solve this with a lattice and Blendshape I thought, but its getting to the stage the required influences of the lattices is totally ruining the wieghts I have painted previously, in order to make things look right.
Unless someone can say there is a better way to fix these bad deformations-is there a way to 'wieght' points on a lattice so the underlying vertices are still influenced by the joints? I was looking to fade the effect of the lattice toward the centre of the body.
I'll post some caps to show whats going on. Any advice would be welcomed . :lightbulb
The attached image is the underlying shirt being effected via SDK and blendshape and the vest being affected only by vtx weights alone.
Thank you
I have a character who at the shoulder consists of three parts.... the arm, a ripped shirt, and a vest. All of these are seperate geometry.
Something possessed me to make character out of three parts, as I thought this could help with binding etc but it has realy come back to haunt me. What happens when the arm bends is that there is quite a bit of geometry intersection, ie the shirt will cut through the vest. Hmm I can solve this with a lattice and Blendshape I thought, but its getting to the stage the required influences of the lattices is totally ruining the wieghts I have painted previously, in order to make things look right.
Unless someone can say there is a better way to fix these bad deformations-is there a way to 'wieght' points on a lattice so the underlying vertices are still influenced by the joints? I was looking to fade the effect of the lattice toward the centre of the body.
I'll post some caps to show whats going on. Any advice would be welcomed . :lightbulb
The attached image is the underlying shirt being effected via SDK and blendshape and the vest being affected only by vtx weights alone.
Thank you
