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DivineRAiN
09-12-2010, 09:05 AM
since my first thread quietly died off, I'm starting a second one. My computer is back up and running with a new (well, used) motherboard. Kinda funny how much I draw when my computer is down and since I got it back I haven't traditionally drawn anything.

working on this one in painter

http://lh3.ggpht.com/_3jMqR9ytGRk/TImHbVkEwyI/AAAAAAAAABU/Va_AQO0tQ74/s800/sept9wip1.jpg

DivineRAiN
09-12-2010, 09:07 AM
the whole thing

http://lh5.ggpht.com/_3jMqR9ytGRk/TIk0I5YcSQI/AAAAAAAAABM/_m-nXmJS08Q/sept9wip.jpg

DivineRAiN
09-12-2010, 09:21 AM
a doodle

http://i146.photobucket.com/albums/r272/DivineRAiN/aug28a.jpg

traditional charcoal stuffs

http://i146.photobucket.com/albums/r272/DivineRAiN/serenity1.jpg

Nick Rhodes from Duran Duran

http://i146.photobucket.com/albums/r272/DivineRAiN/nick1.jpg

DivineRAiN
09-12-2010, 09:24 AM
imagination

http://i146.photobucket.com/albums/r272/DivineRAiN/apath1.jpg

DivineRAiN
09-12-2010, 09:51 AM
an update on that project in zbrush. Down to one stick of memory so this one has to be put on hold.

http://i146.photobucket.com/albums/r272/DivineRAiN/olderwoman_details.jpg

The above is the most recent version of the woman's face.

http://i146.photobucket.com/albums/r272/DivineRAiN/nov13a1.jpg

http://i146.photobucket.com/albums/r272/DivineRAiN/may14a.jpg

DivineRAiN
09-19-2010, 07:25 AM
edit.. the latest update on the digital one.

http://lh6.ggpht.com/_3jMqR9ytGRk/TKtpBH5OitI/AAAAAAAAACw/UbXV_DbdKHo/s720/oct3wip.jpg

DivineRAiN
11-02-2010, 12:59 PM
Me likes the new look of Blender. Been working on this one in blender 2.54.

http://lh4.ggpht.com/_3jMqR9ytGRk/TM38k_vzsVI/AAAAAAAAAG4/6NFZLqNmZj8/s512/oct31renders1.jpg

subsurface scattering tests, and painted a little more on the texture map.

http://lh3.ggpht.com/_3jMqR9ytGRk/TM38k6iiWhI/AAAAAAAAAG8/HbYhpWyV-JA/s640/oct31renders2.jpg

Yesterday I edited the hands n fingers, deleted the arm rig I had (got rid of the ik/fk switch), and created another arm rig with just the ik. Hoping I'll get some input on how to get the forearm to twist in this version of blender.. that's all I have left to do for the arm rig. Until then I'll work on a face rig and the eyelids.

Manaia
11-04-2010, 07:54 PM
I really love your studies. Excellent work. can't wait to see more

Tonik
11-25-2010, 08:38 PM
Lovely charcoal sketches and Zbrush stuff. I think your painting could do with a little more work on the tone. The rendering's great but the tones are very even across the whole piece.

Will be keeping an eye on this !

DivineRAiN
12-29-2010, 09:07 PM
thanks for the crit, I completely agree with ya about the tone.
An update on Willow, was painting weights on the skirt n decided to play with the pose.
http://lh3.ggpht.com/_3jMqR9ytGRk/TN4e64XRhiI/AAAAAAAAAJE/gJzUbYulxlk/nov12renders.jpg

Lately I've been working on this one, another blender project, and inspired by Lomax's mary-anne.
http://lh5.ggpht.com/_3jMqR9ytGRk/TRU-djnd0dI/AAAAAAAAAPU/1K7fenqp_ZA/dec23render.jpg

nevermind the knees, I never did anything to them yet. This was testing out the deformation of the shoulders which doesn't have any blendshapes. (need some tho)
http://lh4.ggpht.com/_3jMqR9ytGRk/TRWAUM0Ck5I/AAAAAAAAAPk/QuO5mgHqbJo/dec21render.jpg
wires
http://lh5.ggpht.com/_3jMqR9ytGRk/TRVCRgtFZ9I/AAAAAAAAAPc/KGSxdTJLLts/s512/dec23wire.jpg


the walk cycle I did really sux. But I'm a noob at that sort of thing, it was my first walk cycle, it's supposed to suck. :shrug:

DivineRAiN
02-22-2011, 09:57 PM
decided to bring the willow character into zbrush for posing n just to have some fun n practice with digital sculpting. Just added the eyes, hair, n dress last night.
https://lh3.googleusercontent.com/_3jMqR9ytGRk/TWNFwZa-ShI/AAAAAAAAAYE/iFZIExOhzqk/s512/willowfeb21zbrush.jpg
https://lh6.googleusercontent.com/_3jMqR9ytGRk/TWNtXl9wkeI/AAAAAAAAAYY/Um_4sP_vtJY/s512/willowfeb21zbrush1a.jpg

created some shapekeys/blendshapes for lucy. Had tweaked the shader n lighting
https://lh5.googleusercontent.com/_3jMqR9ytGRk/TU40nawRhzI/AAAAAAAAAVw/67Zm-5YvWHk/Lucyfeb5smile2.jpg

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