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View Full Version : Modelling : Stuffed Up Poly Cylinder


SuperMax
10-01-2003, 04:23 AM
Why is it when you convert a cylinder to poly one of the bases gets stuffed up?

Usually the bottom base.


heres the settings for simple cylinder I just created.

Radius: 51.311
Height: 118.081
Height Segments: 5
Cap Segments: 3
Sides: 24

now convert this to poly and the base gets stuffed up.

Does it happen to you?
Why does it get stuffed up?
How do you stop from happening?

thanks :)

DaForce
10-01-2003, 06:06 AM
The reason this happens is because editable poly only works with quads (4 sided polygons) and the bas of a cylinder as a ring of triangles so thats why it stuffs up. You can just delete the base and then remake it yourself. That should sort the problem i think.

Also if you leave the cap segments at 1 it doesnt happen.

noon
10-01-2003, 12:03 PM
Convert your cylinder to editable mesh, then convert the mesh to editable poly. It should work fine.

According to me it's a bug.

John-Stetzer
10-02-2003, 06:02 AM
From the Max 5 readme...

For Cylinder or Cone primitives with three or more cap segments, some types of polymesh conversions can cause duplicate faces; these include Boolean, Poly Select, Convert, and Collapse. To avoid this problem, add a Turn To Poly modifier to the object first.

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