StrayCat
09-07-2010, 07:47 PM
A question for all you modeling gurus :)
I'm trying to improve on my modeling skills, and a certain workflow issue has been bugging me for awhile now.
What I'm curious about is how much attention do you guys pay to keeping your topology in a "all quads" state, if you know that you wont be using a program like zbrush later on and/or wont be deforming your mesh.
Does the "all quads" rule have any benefits in some other parts of the pipeline (UV mapping, texturing, etc.)?
I'm trying to improve on my modeling skills, and a certain workflow issue has been bugging me for awhile now.
What I'm curious about is how much attention do you guys pay to keeping your topology in a "all quads" state, if you know that you wont be using a program like zbrush later on and/or wont be deforming your mesh.
Does the "all quads" rule have any benefits in some other parts of the pipeline (UV mapping, texturing, etc.)?
