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Srek
09-06-2010, 10:56 AM
Hi all,
just a short example on how you can influence dynamic objects using XPresso.
In the attached scene all emitted particles (Standard Particles) are dynamic and by using the new Dynamics nodes you can iterate through them and influence them individualy.
This works in the same way with basicaly every generator object, you could use a cloner or Array as well.
Cheers
Björn

Srek
09-06-2010, 02:57 PM
And one more
http://www.bonkers.de/r12/dynamicavoidance.mov
http://www.bonkers.de/r12/dynamicavoidance.zip
This setup repells dynamics objects from a surface. The repellent force depends on the distance between the objects and is oriented along the normal of th enearest point on the collider.
Cheers
Björn

JDP
09-06-2010, 03:29 PM
Thanks Srek!

Rich-Art
09-06-2010, 04:50 PM
Nice examples.. :)

Peace,
Rich_Art. :thumbsup:

ilay
09-06-2010, 05:22 PM
Björn, thanks a'lot!

joshfilms
09-06-2010, 05:44 PM
Thanks!

-Josh

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