dodgy
05-29-2002, 01:46 AM
Ok I need a tool (or technique) for MAX that maps new UV coordinates like face mapping but displaces them side by side so that no UV's overlap and every face has unique place on UV. Reason for that is to bake light/shadow map for each face, so it doesn’t matter how UV map will look like and in what order they are.
And also if you know any trick how to bake Global Illumination on vertices, let me know.
thnx
And also if you know any trick how to bake Global Illumination on vertices, let me know.
thnx
