greevar
09-05-2010, 12:24 AM
I'm working on my first "low poly" character in Blender 2.53 and I'm looking for advice on how to model the face without adding more density to the rest of the mesh and maintaining proper topology.
Here is the whole character:
http://a.imageshack.us/img819/3829/haroldwire.th.png (http://img819.imageshack.us/i/haroldwire.png/)
Here is a close up of the head:
http://a.imageshack.us/img819/8615/haroldheadwire.th.png (http://img819.imageshack.us/i/haroldheadwire.png/)
The reference image is the "athletic male" from the-blueprints.com if that helps. Any tutorials or tips that are relevant would be appreciated.
http://www.flickr.com/photos/45635803@N00/4958094913/
Here is the whole character:
http://a.imageshack.us/img819/3829/haroldwire.th.png (http://img819.imageshack.us/i/haroldwire.png/)
Here is a close up of the head:
http://a.imageshack.us/img819/8615/haroldheadwire.th.png (http://img819.imageshack.us/i/haroldheadwire.png/)
The reference image is the "athletic male" from the-blueprints.com if that helps. Any tutorials or tips that are relevant would be appreciated.
http://www.flickr.com/photos/45635803@N00/4958094913/
