tpe
09-30-2003, 01:06 PM
http://www.hairy-cockroach-fairy.co.uk/~tpe/smons.jpg
Please rip this to bits as much as possible, it is still only in development and not in any way finishe so can be changed quite a bit.
First of the moniter i used to do this on was not very good, so it turns out the texture is very washed out now i see it on my work moniter.
it is 3.6 k tris, and has a whole load of morph targets for facial animations, If it goes into unreal they will all have to be done again in max. so i havent posted any.
the mohikan hair side crests and shoulder crests are supposed to be alpha mapped, so if they dont work well they will get scrapped in game.
it is wearing sunglasses that dont show up well in the lightwave preview window.
It sort of lacks the fun things i wanted to put in, and with my moniter problems i am not sure how they will work, i wanted a much more colourfull texture (for example parrot red on the crests etc), so any sugestions how to perk the model up to make it more cherefull and silly texture wise and mesh wise would be especially apreciated.
thanks
tpe
Please rip this to bits as much as possible, it is still only in development and not in any way finishe so can be changed quite a bit.
First of the moniter i used to do this on was not very good, so it turns out the texture is very washed out now i see it on my work moniter.
it is 3.6 k tris, and has a whole load of morph targets for facial animations, If it goes into unreal they will all have to be done again in max. so i havent posted any.
the mohikan hair side crests and shoulder crests are supposed to be alpha mapped, so if they dont work well they will get scrapped in game.
it is wearing sunglasses that dont show up well in the lightwave preview window.
It sort of lacks the fun things i wanted to put in, and with my moniter problems i am not sure how they will work, i wanted a much more colourfull texture (for example parrot red on the crests etc), so any sugestions how to perk the model up to make it more cherefull and silly texture wise and mesh wise would be especially apreciated.
thanks
tpe
