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codebreaker
09-02-2010, 02:46 PM
Hello Everyone,
I am working on a projects which deals with handling tetrahedral meshes. The project has OpenGL functions and programming is done in VC++. In the output I would like to add an algorithm which can do multiresolution. Can anyone help me with what exactly the multiresolution do and what is the exact algorithm for doing it.
Thank you in advance.

ThE_JacO
09-03-2010, 03:45 AM
Bit generic there...
Exactly what are you solving with tetrahedral meshing, and what part is supposed to implement multiresolution? Output is a bit generic :)
You doing fluids, plastic qualities modelling, softbodies? Newtonian, Lagrangian...

I imagine the first keyword to shove you in the general direction of would be that of level sets.

codebreaker
09-03-2010, 05:45 PM
Thanks Jaco for showing interest....


There is a kidney like organ (soft body) which is formed using tetrahedrons. I want to show the deformation at only one point (i.e. the point at which force is applied is fixed). I have used Mass Spring Model in which the nodes are connected to each other using springs and each node is represented using some mass. Here, I would like to implement multiresolution at the point where I am applying the force. I have attached a snapshot of the output so that you can get some idea... The needle is used to apply force on the organ.


I hope I have given enough information. If not please ask me again.....

Thank you.

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