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View Full Version : Curves and circles.


MajinPaul
09-02-2010, 12:02 PM
I'm doing some modelling but I'm struggling with having curves and circles on the model, I don't want to use booleans because I want to keep the polygon count low. I know you can make a circle/curve of vertices but I'm not sure how to place them on a model, can anyone here suggest the best method?
(I'm currently using Hexagon if anyone has any Hexagon specific methods)

Sasho90
09-03-2010, 02:17 PM
Hi,

I'm not sure if I understood you correctly but here's how you can utilize the despised booleans for cutting out forms in mesh and then refining things up:

http://img704.imageshack.us/img704/5190/shapeboolean.jpg

MajinPaul
09-03-2010, 02:21 PM
I think I understand that, thanks for the help.

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