View Full Version : How do I texture both sides of a polygon differently?
brianemsu2 09-30-2003, 08:32 AM This may be a no-brainer,
I am wondering how to set up a way to render different textures on both sides of a polygon?
|
|
mhovland
09-30-2003, 11:24 AM
a double sided shader will render the same texture on both sides of the polygon. it is a fake to basically make the face render regardless of the normal direction.
since poly's are infinitely thin, you will need to either build a second face with a reversed normal, or build some thickness to your object, and texture them separately.
Electrofirma
09-30-2003, 02:00 PM
Here! (http://caad.arch.ethz.ch/info/maya/manual/UserGuide/Rendering/RenderingTask/Look_Surfaces.fm4.html#998041)
This material setup doesn't work properly in the viewport, but does render two-sided correctly. For working with the second texture in the viewport switch the operation of the condition node from equal to not equal. That will toggle which texture is visible.
mhovland
09-30-2003, 04:55 PM
Well, I stand corrected :eek:
brianemsu2
10-01-2003, 04:40 AM
Thanks.. that's what I was looking for.
CGTalk Moderation
01-16-2006, 05:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.