mahmoudcg
09-01-2010, 08:07 PM
hello everyone
I'm trying to make particles to look at camera and lock that to a single axis , Z only in my case, so I create a point, make it look at camera, use an expose transform to extract the z rotation and wire it to the z rotation field of a particle flow rotation operator, it works great but only when I'm moving the camera in the viewport, once the camera is animated the particles are only stuck to the first rotation and don't get their rotation updated through the animation. any thoughts on this??
I'm trying to make particles to look at camera and lock that to a single axis , Z only in my case, so I create a point, make it look at camera, use an expose transform to extract the z rotation and wire it to the z rotation field of a particle flow rotation operator, it works great but only when I'm moving the camera in the viewport, once the camera is animated the particles are only stuck to the first rotation and don't get their rotation updated through the animation. any thoughts on this??
