ryankittleson
05-28-2002, 09:39 PM
I'm just about ready to chuck my pooter out the window :mad:
let me 'splain. I modeled a half a head with editable polys and then made a bunch of copies which I altered for facial morph target animation. I then planned on mirroring each half of a head, welding the seam and plugging it into the morpher modifier of the original (after mirroring and welding). well, not so fast there, boy! the verts on all the heads get arbitrarily reassigned DIFFERENT NUMBERS at welding time!!! AAAARRRRRGGGGHHH!!!!!
Please! someone tell me there's a script or pluggin that can figure out that a vert on the corner of the eye is the same one on the other head model and so on!!! when I crank up the morph target, the verts re-arrange to all new and unusable positions.
I can't believe that max expects you to model morph targets on a WHOLE HEAD! that would mean painstakingly making each side symetrical individually!
Help!
let me 'splain. I modeled a half a head with editable polys and then made a bunch of copies which I altered for facial morph target animation. I then planned on mirroring each half of a head, welding the seam and plugging it into the morpher modifier of the original (after mirroring and welding). well, not so fast there, boy! the verts on all the heads get arbitrarily reassigned DIFFERENT NUMBERS at welding time!!! AAAARRRRRGGGGHHH!!!!!
Please! someone tell me there's a script or pluggin that can figure out that a vert on the corner of the eye is the same one on the other head model and so on!!! when I crank up the morph target, the verts re-arrange to all new and unusable positions.
I can't believe that max expects you to model morph targets on a WHOLE HEAD! that would mean painstakingly making each side symetrical individually!
Help!
