View Full Version : Easy way to fit Textures on objects!?
WTango 09-30-2003, 12:54 AM Hi folks,
I am looking for some advice on how to easily and professionally map textures on objects, without distorting the ratio and look. Should I edit the texture with Photoshop? The problem is that when I fit new file onto an object, I loss the object perspective, and when I scale it with Maya the texture is being duplicated on the object which causes the object to look unreal and uneven....
Thanks for the help,
WT.
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leigh
10-01-2003, 01:10 AM
Are you talking about using premade textures on your models? Like textures from texture collections? Because if that is the case then you can simply tile them onto your models, or use them within UV maps. The only trick is to make sure that you use the correction projection types.
WTango
10-01-2003, 01:14 AM
Hi Leigh!
I just saw realistic human! It looks GREAT!!!! Awesome job!
To your question, I am trying to use premade textures. And when I tile it looks lame, people can see it was tiled.... just looking for a way to make it smooth and consistent!
Cheers,
Eidan.
leigh
10-01-2003, 02:15 AM
Glad you like the humans :D
I am trying to use premade textures. And when I tile it looks lame, people can see it was tiled.... just looking for a way to make it smooth and consistent!
Well, in that case I'd recommend using UV mapping - Maya has one of the best UV toolsets available. The cool thing about UV mapping is that you can then edit your UV map to eliminate the stretching and inconsistencies so create a smooth texture projection. Then you simply use a program like Photoshop (or any other painting package), and assemble the texture using the premade textures. Another bonus to doing it like this is that you can avoid the tiling look but making it more random using tools like cloning and stuff within Photoshop :)
forflowers
10-09-2003, 05:45 PM
are you guys talking about uvw unwrap? i use max and i dont know if those things are the same.
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