View Full Version : motionbuilder+max+rig help
wesker67 08-28-2010, 01:59 PM http://img833.imageshack.us/f/adszgnr.jpg/
http://img824.imageshack.us/i/adsz6u.jpg/
http://img821.imageshack.us/i/adsz1fx.jpg/
ı am sorry my bad english
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ErikSvensson
08-29-2010, 03:30 PM
You need to name your joints/bones according to that name list, then drop them into the mapping list (I think that you can select every bone and just drag drop it onto the top box called 'mapping list' and the bones find itselves in the list as long as they got the right name.) When that is done, press characterize and you get a rig for your character.
Erik
wesker67
08-29-2010, 07:45 PM
You need to name your joints/bones according to that name list, then drop them into the mapping list (I think that you can select every bone and just drag drop it onto the top box called 'mapping list' and the bones find itselves in the list as long as they got the right name.) When that is done, press characterize and you get a rig for your character.
Erik
thank you no problem
mocappy
08-30-2010, 08:26 PM
hi wesker67,
I've written a couple of tutorials that might help you.
How to export a Character to MotionBuilder (http://mocappys.com/?p=90)
and
How to Characterize your character in MotionBuilder (http://mocappys.com/?p=32)
Hope these help
Mo
wesker67
08-31-2010, 02:14 PM
hi wesker67,
I've written a couple of tutorials that might help you.
How to export a Character to MotionBuilder (http://mocappys.com/?p=90)
and
How to Characterize your character in MotionBuilder (http://mocappys.com/?p=32)
Hope these help
Mo
mocappy thanks
fbako
09-17-2010, 02:15 PM
Hi,
Help, I have a question...
So once you have a rig that follows MB naming conventions. When you import that to MB, MB should be just automatically map it? You don't have to "drag and drop" the bones to the mapping list?
Thanks
fbako
mocappy
09-20-2010, 08:24 AM
Hi fbako,
You won't have to individually drag and drop the bones in to the "Character Definition>>Mapping List" tab, but you will have to drag and drop a character from the "Asset Browser" on to your character to characterize it.
If the bones are named correctly MoBu will populate the list for you.
Hope this helps
fbako
09-20-2010, 09:52 AM
Cheers Mocappy!
Good stuff on your website! ;)
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