Sphervotic
08-28-2010, 05:44 AM
Hey there,
I am a student attending a 3D art school called the Academy of Interactive Entertainment in Australia, Sydney. I am writing this message as I am currently undergoing my final project for the year - research and a portfolio piece. The portfolio piece is anything of our choosing, however the research has to be something that can be of benefit to the industry and something we don't understand. I have chosen the topic of hair as it is something I have not really explored in my past projects and as someone who is specialising in character art, this is definately something I need to look into. The problem is that I have begun looking around the internet and I am not getting anything that is of use. I want to be able to collect various methods in creating in game hair and find the most appealing method and learn the ins and outs of it to give a tutorial to my class by the end of the project.
I've seen some really cool hair in games such as hair mods for Dragon Age: Origins and The Elder Scroll IV: Oblivion and games such as Ninja Gaiden Sigma 2. Below is an image of some of the hairstyles that I've grown very fond of and I would like to ask the community here on your opinions on how this kind of hair can be created. I've tracked the Varga hair tutorial already and was just wondering if there was perhaps other methods or perhaps how the Varga method can be adjusted or skewed to accomodate for hairstyles such as these.
Dragon Age: Origins and Ninja Gaiden Sigma 2's Momiji (http://img295.imageshack.us/img295/2791/hairstyles.png)
Additonally, how does hair dynamics work in a game engine? Can be be determined through animation or is that sort of thing entirely dependant on the engine where it can allow hair systems or physics. If there is also any reading materials out there that may be useful please link them here. I am appreciative and grateful for any help offered.
Cheers,
Sphervotic
I am a student attending a 3D art school called the Academy of Interactive Entertainment in Australia, Sydney. I am writing this message as I am currently undergoing my final project for the year - research and a portfolio piece. The portfolio piece is anything of our choosing, however the research has to be something that can be of benefit to the industry and something we don't understand. I have chosen the topic of hair as it is something I have not really explored in my past projects and as someone who is specialising in character art, this is definately something I need to look into. The problem is that I have begun looking around the internet and I am not getting anything that is of use. I want to be able to collect various methods in creating in game hair and find the most appealing method and learn the ins and outs of it to give a tutorial to my class by the end of the project.
I've seen some really cool hair in games such as hair mods for Dragon Age: Origins and The Elder Scroll IV: Oblivion and games such as Ninja Gaiden Sigma 2. Below is an image of some of the hairstyles that I've grown very fond of and I would like to ask the community here on your opinions on how this kind of hair can be created. I've tracked the Varga hair tutorial already and was just wondering if there was perhaps other methods or perhaps how the Varga method can be adjusted or skewed to accomodate for hairstyles such as these.
Dragon Age: Origins and Ninja Gaiden Sigma 2's Momiji (http://img295.imageshack.us/img295/2791/hairstyles.png)
Additonally, how does hair dynamics work in a game engine? Can be be determined through animation or is that sort of thing entirely dependant on the engine where it can allow hair systems or physics. If there is also any reading materials out there that may be useful please link them here. I am appreciative and grateful for any help offered.
Cheers,
Sphervotic
