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MarcoSweet
08-28-2010, 01:38 AM
I am working on a generic male that I can use as a template for characters in various projects. This model is being done with Blender using the subsurf modifier. The model is not meant to be highly detailed and I want to keep the control mesh as simple as possible. I need just enough geometry for major features such as the shape of the limbs and muscle groups on the torso. I also need enough geometry to allow rigged animation with a minimum of fuss.

I hope you like lots of pictures.
Front control (http://filesmelt.com/dl/00-front_control.png) Front (http://filesmelt.com/dl/01-front.png)
Side control (http://filesmelt.com/dl/02-side_control.png) Side (http://filesmelt.com/dl/03-side.png)
Back control (http://filesmelt.com/dl/04-back_control.png) Back (http://filesmelt.com/dl/05-back.png)
Perspective front control (http://filesmelt.com/dl/06-front_top_control.png) Perspective front (http://filesmelt.com/dl/07-front_top.png)
Perspective back control (http://filesmelt.com/dl/08-back_bottom_control.png) Perspective back (http://filesmelt.com/dl/09-back_bottom.png)

Right now I'm mainly concerned about the jawline. I've tried playing with the crease values of the jaw edges, which gave some improvement, but the jaw still seems off.

I also need someone to verify my shoulder geometry. Shoulder rigging has been the bane of my existence. I want to be able to use a simple spine -> clavicle -> arm bone setup, and be able to position the arm in a variety of angles, so I'd really like to know if my shoulder is up to snuff.

After that, I want to figure out how to define the knees and pecs. The elbows seem to be OK, but someone with more anatomy knowledge than I would know more about that. The feet will likely get some more tweaking. Comments on my pelvis geometry would also be useful since hip rigging is almost as hard as shoulder rigging.

Alexsani
08-30-2010, 04:14 AM
some good reference should tell you if anything is off.

As for the shoulder, I am not sure, it may be something you would have to test with a rig... maybe by duplicating it and applying the modifiers, then checking how well it works with a simple rig.

MarcoSweet
08-31-2010, 05:25 PM
Thanks. I was hoping for the shoulder there might be a few "rules of thumb" people might know, but I guess I'll have to rely on testing and making sure my mesh is clean.

Any advice on the face and head though? I'm still not sure about the jaw line.

Alexsani
09-01-2010, 12:23 PM
It looks like he is about 5 1/2 heads tall, and I think an adult male is supposed to be around 7 - 7 1/2 heads.

MarcoSweet
09-01-2010, 12:45 PM
Actually, he's meant to be about six heads tall. The model's "squatness" is intentional.

MarcoSweet
09-04-2010, 04:10 AM
I think I've come up with a head I can live with. The head's control mesh looks a bit strange, but the resulting mesh seems a bit better.

I've also tweaked the limbs and put in more detail in the shoulder.

http://filesmelt.com/dl/control_model.png
http://filesmelt.com/dl/model.png

Front control (http://filesmelt.com/dl/front_control.png)
Front (http://filesmelt.com/dl/front.png)

Side control (http://filesmelt.com/dl/side_control.png)
Side (http://filesmelt.com/dl/side.png)

Back control (http://filesmelt.com/dl/back_control.png)
Back (http://filesmelt.com/dl/back1.png)

PowderMonkey
09-05-2010, 04:47 AM
what is the age of the character? as mentioned earlier, it seems short. i know you replied that it's meant to be squat.

it looks like a child at the moment, around 12 years old. as short men get older, they tend to fill out a bit. the body seems a bit slight if its meant to be older. if it's a boy, good job. if it's not, almost there =)

if you want to make it a bit older, put a bit more volume in the chest, shoulders, upper back, calves, forearms, and butt. i'd also make the neck a bit wider where it joins the shoulders. it won't take much to set it all off, so go very slowly, adding a tiny amount to each area as you go, then a tiny bit more, and so on. subtlety is key, you'll find you add a fraction to a particular bit and it will suddenly look exactly right.

save way more frequently than you think you need to, so you can go back if you need to.

MarcoSweet
09-05-2010, 08:54 PM
what is the age of the character? as mentioned earlier, it seems short. i know you replied that it's meant to be squat.

it looks like a child at the moment, around 12 years old. as short men get older, they tend to fill out a bit. the body seems a bit slight if its meant to be older. if it's a boy, good job. if it's not, almost there =)
The character is meant to be an adult. He's short because I'm going for a caricature or "chibi" look. I wasn't forthcoming about this because I wanted to see how obvious the effect was. Also, I have actually seen adults in real life that were only about six heads high. :P

if you want to make it a bit older, put a bit more volume in the chest, shoulders, upper back, calves, forearms, and butt. i'd also make the neck a bit wider where it joins the shoulders. it won't take much to set it all off, so go very slowly, adding a tiny amount to each area as you go, then a tiny bit more, and so on. subtlety is key, you'll find you add a fraction to a particular bit and it will suddenly look exactly right.
This advice will be useful.

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09-05-2010, 08:54 PM
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