MarcoSweet
08-28-2010, 12:38 AM
I am working on a generic male that I can use as a template for characters in various projects. This model is being done with Blender using the subsurf modifier. The model is not meant to be highly detailed and I want to keep the control mesh as simple as possible. I need just enough geometry for major features such as the shape of the limbs and muscle groups on the torso. I also need enough geometry to allow rigged animation with a minimum of fuss.
I hope you like lots of pictures.
Front control (http://filesmelt.com/dl/00-front_control.png) Front (http://filesmelt.com/dl/01-front.png)
Side control (http://filesmelt.com/dl/02-side_control.png) Side (http://filesmelt.com/dl/03-side.png)
Back control (http://filesmelt.com/dl/04-back_control.png) Back (http://filesmelt.com/dl/05-back.png)
Perspective front control (http://filesmelt.com/dl/06-front_top_control.png) Perspective front (http://filesmelt.com/dl/07-front_top.png)
Perspective back control (http://filesmelt.com/dl/08-back_bottom_control.png) Perspective back (http://filesmelt.com/dl/09-back_bottom.png)
Right now I'm mainly concerned about the jawline. I've tried playing with the crease values of the jaw edges, which gave some improvement, but the jaw still seems off.
I also need someone to verify my shoulder geometry. Shoulder rigging has been the bane of my existence. I want to be able to use a simple spine -> clavicle -> arm bone setup, and be able to position the arm in a variety of angles, so I'd really like to know if my shoulder is up to snuff.
After that, I want to figure out how to define the knees and pecs. The elbows seem to be OK, but someone with more anatomy knowledge than I would know more about that. The feet will likely get some more tweaking. Comments on my pelvis geometry would also be useful since hip rigging is almost as hard as shoulder rigging.
I hope you like lots of pictures.
Front control (http://filesmelt.com/dl/00-front_control.png) Front (http://filesmelt.com/dl/01-front.png)
Side control (http://filesmelt.com/dl/02-side_control.png) Side (http://filesmelt.com/dl/03-side.png)
Back control (http://filesmelt.com/dl/04-back_control.png) Back (http://filesmelt.com/dl/05-back.png)
Perspective front control (http://filesmelt.com/dl/06-front_top_control.png) Perspective front (http://filesmelt.com/dl/07-front_top.png)
Perspective back control (http://filesmelt.com/dl/08-back_bottom_control.png) Perspective back (http://filesmelt.com/dl/09-back_bottom.png)
Right now I'm mainly concerned about the jawline. I've tried playing with the crease values of the jaw edges, which gave some improvement, but the jaw still seems off.
I also need someone to verify my shoulder geometry. Shoulder rigging has been the bane of my existence. I want to be able to use a simple spine -> clavicle -> arm bone setup, and be able to position the arm in a variety of angles, so I'd really like to know if my shoulder is up to snuff.
After that, I want to figure out how to define the knees and pecs. The elbows seem to be OK, but someone with more anatomy knowledge than I would know more about that. The feet will likely get some more tweaking. Comments on my pelvis geometry would also be useful since hip rigging is almost as hard as shoulder rigging.
