Seven
09-29-2003, 10:41 AM
Im making a face model and for wrinkles I want to use animated displacement maps. Much easier than trying to model all those tiny wrinkles.
Now for some reason I dont know what im doing wrong. To start with I would have images in this post but im unable to upload anything at the moment so sorry about that :(
This is how im doing it.
Ive got my model, the part im doing atm is the eye, i want wrinkles in the corner of the eye.
I map the mesh using UV mapping like normal.
Take a screeny of it using Textporter and take it into PS. In PS, where I want the wrinkles to be I paint black lines, the rest is left white.
Go back into Max 5, material editor, displacement map, I use the jpg I just made. Apply that material to the mesh and... nothing.
Now I think, when rendered I should have some nice wrinkles on the mesh were the black lines are on the displacement map and by using the time line I can animate them from nothing to 100% but for some reason I get nothing.
Whats even more puzzeling about this is that doing the same technique on just a normal sphere works wonders. I can animate the lines / wrinkles with ease. Why doesnt it work on my mesh?
:shrug: :shrug:
Am I being that stupid I cant see the problem ? :)
Now for some reason I dont know what im doing wrong. To start with I would have images in this post but im unable to upload anything at the moment so sorry about that :(
This is how im doing it.
Ive got my model, the part im doing atm is the eye, i want wrinkles in the corner of the eye.
I map the mesh using UV mapping like normal.
Take a screeny of it using Textporter and take it into PS. In PS, where I want the wrinkles to be I paint black lines, the rest is left white.
Go back into Max 5, material editor, displacement map, I use the jpg I just made. Apply that material to the mesh and... nothing.
Now I think, when rendered I should have some nice wrinkles on the mesh were the black lines are on the displacement map and by using the time line I can animate them from nothing to 100% but for some reason I get nothing.
Whats even more puzzeling about this is that doing the same technique on just a normal sphere works wonders. I can animate the lines / wrinkles with ease. Why doesnt it work on my mesh?
:shrug: :shrug:
Am I being that stupid I cant see the problem ? :)
