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View Full Version : Mapping || Stupid Displacement map problem


Seven
09-29-2003, 10:41 AM
Im making a face model and for wrinkles I want to use animated displacement maps. Much easier than trying to model all those tiny wrinkles.

Now for some reason I dont know what im doing wrong. To start with I would have images in this post but im unable to upload anything at the moment so sorry about that :(

This is how im doing it.

Ive got my model, the part im doing atm is the eye, i want wrinkles in the corner of the eye.

I map the mesh using UV mapping like normal.

Take a screeny of it using Textporter and take it into PS. In PS, where I want the wrinkles to be I paint black lines, the rest is left white.

Go back into Max 5, material editor, displacement map, I use the jpg I just made. Apply that material to the mesh and... nothing.

Now I think, when rendered I should have some nice wrinkles on the mesh were the black lines are on the displacement map and by using the time line I can animate them from nothing to 100% but for some reason I get nothing.

Whats even more puzzeling about this is that doing the same technique on just a normal sphere works wonders. I can animate the lines / wrinkles with ease. Why doesnt it work on my mesh?

:shrug: :shrug:

Am I being that stupid I cant see the problem ? :)

Dave Black
09-29-2003, 04:01 PM
In order for a mesh to be displaced in max, it has to be an editable mesh/editable poly...or, a *displace mesh modifier.

Of course, there are some things that you can place in the mod-stack that will stop if from working.

Can you post your mod-stack layout?

-3DZ

:D

Rivendale
09-29-2003, 04:10 PM
...you need to add a disp. approx(probably misspelled) modifier to your mesh. It will subdivide the mesh according to the settings you use, because the mesh needs to have enough geometry for it to work good. For better results use the "high" setting.

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