tsavo
08-23-2010, 11:17 AM
Hello all
I was wondering if anyone knows how to pull this off in cinema4d
Say you have and object (sphere). You use a cloner to cover this object with cubes or whatever and set the mode to vertex. Now I want to control the scaling of these cubes, so when cubes are close they are smaller and when they are far apart they get bigger. Since im placing clones on vertexes maybe translating distribution objects vertex density into clone scale?
How can this be done? Im sure this can be done with some Xpresso but my knowledge here is very limitied... I was thinking about using a step effector but dont know how to control it this way...
Im working in 11.5
Thanks http://www.c4dcafe.com/ipb/public/style_emoticons/default/smile.gif
-Henrik
I was wondering if anyone knows how to pull this off in cinema4d
Say you have and object (sphere). You use a cloner to cover this object with cubes or whatever and set the mode to vertex. Now I want to control the scaling of these cubes, so when cubes are close they are smaller and when they are far apart they get bigger. Since im placing clones on vertexes maybe translating distribution objects vertex density into clone scale?
How can this be done? Im sure this can be done with some Xpresso but my knowledge here is very limitied... I was thinking about using a step effector but dont know how to control it this way...
Im working in 11.5
Thanks http://www.c4dcafe.com/ipb/public/style_emoticons/default/smile.gif
-Henrik
