View Full Version : Character: Rhinoceros - Diceros bicornis
Zardoz 09-28-2003, 10:11 PM Latest work
10 hours modelling, 4 hours for texturing (map creation from reference photos)
http://pwp.netcabo.pt/0235892501/web/renders/056.jpg
Other pics soon... :wavey:
(edited: some pics removed at replaced by this one)
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murnau
09-28-2003, 10:59 PM
good, it's a very realistic image
Quarob
09-29-2003, 12:03 AM
Quite nice, the only things I'm missing are the shadows under the rhinos.
Zardoz
09-29-2003, 12:11 AM
here goes some other renders.
http://pwp.netcabo.pt/0235892501/web/renders/057.jpg
http://pwp.netcabo.pt/0235892501/web/renders/058.jpg
You are quite right Quarob ... i'll try to fix that! tx for noting it.
Pezz3D
09-29-2003, 12:24 AM
Originally posted by Quarob
Quite nice, the only things I'm missing are the shadows under the rhinos.
I agree. Great job though! :beer:
Zardoz
09-29-2003, 12:55 AM
ok, i edited the first post, and replaced the pic with another with shadows under the rhinos.
Waiting for more crits, and suggestions.
tx for the fast replies, people.
eYadNesS
09-29-2003, 02:11 AM
Very nice :)
steadi
09-29-2003, 05:22 AM
Lovely model dude, I really like the bump map too
Can I make one suggestion?
Ease off on the DOF!
With the amount of DOF you have now the iris of the lens would be way open, not something you'd easily pull off in full daylight on a wide angle lens without completely blowing the image.
Right now it looks more like it would be a macro lens, which wouldn't make much sense when you're shooting a rhino :-)
Ofcourse, this could've been a stylistic decision on your part in which case it's your call.
But if you're looking for realism you should really lower the DOF by a considerable amount.
If I were shooting this IRL I'm looking at full daylight, bright noon-sun, my iris would be at 18 without filtering, maybe 5.6 with heavy filtering (with very small amount of DOF on a longer lens)
Again, just a suggestion....
Peace, R.
leuey
09-29-2003, 05:47 AM
Great image, I think the model and the texturing are very well done, and the environment is nicely fleshed out too (not something you always see).
May I make a suggestion? Move the camera back (quite a bit back) and use the zoom to frame your rhinos. The way it's framed right now the camera is so close that you had to widen the lens a great deal just to get them in frame. The result is some 'not so nice' perspective and dirstortion on the rhino's face.
In the real world this would be shot from a ways off with a zoom lens. Ease up on the DOF too. I think it image will looks better if you give this a try.
best,
Greg
Zardoz
09-29-2003, 07:54 PM
yep, you are all absolutely right, but...i have this problem...i just love dof!!
but ok i tried to do what you all said and moved the camera back and increase my zoom...
http://pwp.netcabo.pt/0235892501/web/renders/055.jpg
leuey
09-29-2003, 09:04 PM
Really cool. I like it much better now - it looks 'right'.
-Greg
gemcap
09-29-2003, 09:47 PM
Nicely done, my only suggestion would be to blend the grass into a paler tone as it nears your bg plate. It looks to my eye like the farthest grass we can see is essentially at the base of that hill, so it should be more washed out (as the hill is).
Hope that makes sense.
Nice work though!
steadi
09-29-2003, 09:56 PM
Allrighty then, it looks soooo much better!
But (and this is just a personal opinion) I still feel that it's too much for the amount of light/lens angle that you have.
Also, it looks to me (correct me if I'm wrong) that the mountains in the background have about the same "out of focus-ness" as the rhino in the background.... feels kind of weird.
In fact, the more I look at it, it seems that the left side is sharper than the right!?
:surprised
Not quite possible IRL (well, it is but it takes a special lens and would not be used for this type of effect).
But, again, if that's your artistic choice then so be it (I'm not saying it looks bad, just weird to me)
And maybe you went a bit overboard with the grain, kind of kills some of the cool details in the model for me (like the hair on the ears, didn't even catch that until I saw the side/perspective views)
But I really like that you made more variation in the grass, adds some much needed contrast to the background
Again, great work and I adore the models!!! :thumbsup:
Peace, R.
Zardoz
09-30-2003, 05:58 PM
now it has no dof...sniff...I hope u all like it. :beer:
http://pwp.netcabo.pt/0235892501/web/renders/055.jpg
Zardoz
10-02-2003, 01:48 PM
geometry and bump...and erhm...some wierd hair...
(edited...)
Youth
02-15-2004, 09:32 AM
Congratilation! :beer:
Please show the maps (bump, color, etc...)
HFrik
02-27-2004, 05:56 PM
I have a question for Zardoz.
What is the technique in Blender to get from a smooth rhinoceros skin,(second picture from above rhinoceros page),to a rough skin on the last picture of the first page?
Skyraider3D
05-01-2004, 10:55 PM
That's a great model, Zardoz! Too bad the rest of the body isn't as crisp as the head, though, cause the head looks stunning!
I like the first render and this one too: http://pwp.netcabo.pt/0235892501/web/renders/058.jpg
Good stuff! :thumbsup:
Novakog
05-01-2004, 11:26 PM
I think the rhinoceros is incredibly well done. The grass however, just doesn't look too good. I can't quite put my finger on it, maybe too short? Maybe too uniform (not the blades are the same color, but each blade doesn't seem shaded) or something? Also, on the "studio shots" - the rhinoceros feet don't quite make contact with the ground.
But still, the rhinoceros is fantastic! :applause:
Kompresser
05-02-2004, 01:54 AM
Nice rhino.
take a look at the feet, they look alittle convex w/ the illusion that the rhinos mass rests on a very small surface area or center point for the feet. But i guess its not an issue since it looks ok for the low grass land savana env where the grass covers up.
hkbasravi
05-02-2004, 03:42 AM
Excellent modeling. Very clean, very nice.
The only thing I would do now, is change the ears and the nostrils. I would alter them one from the other. So that the Rhino looks real. Make one nostril bigger, and one ear lower, and ideally, even some non-uniformity in the texture. maybe that fungus-like growth that some rhino's get on their backs...
Anyway, you get the idea...
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