PDA

View Full Version : New To Maya Dog Modeling


wiindywolf
08-21-2010, 07:37 PM
I downloaded a popular tutorial of a cartoon dog to attempt to model for practice.http://i206.photobucket.com/albums/bb226/casperaven/correct.jpg

The problem is my model is far too curvy I can't seem to build it smoothly like the tutorial person did it either curves in on the end (as with the head) or curves under and over. I am fairly sure I am picking all the needed control vertexes. Any suggestions would be helpful I'm not sure I should continue finishing the tutorial until I learn the basics of smooth modeling.
http://i206.photobucket.com/albums/bb226/casperaven/incorrect.jpg

CGmascot
08-23-2010, 07:27 PM
Hi Wiindywolf,
you should post some images without transparency so we can see and comment on the body construction and topology. Right now it is very hard to say anything - I can't for example say for sure if you are modeling with nurbs or polygons.

If you are modeling with polygons for subdivision, and have problem with the shape rounding out too much, you likely have too few polygons (or those that you have are not quite in the right place). Anyway please show the mesh and we can try help you.

- Niko

wiindywolf
08-24-2010, 11:58 PM
Hi Wiindywolf,
you should post some images without transparency so we can see and comment on the body construction and topology. Right now it is very hard to say anything - I can't for example say for sure if you are modeling with nurbs or polygons.

If you are modeling with polygons for subdivision, and have problem with the shape rounding out too much, you likely have too few polygons (or those that you have are not quite in the right place). Anyway please show the mesh and we can try help you.

- Niko

it's a nurbs object as reccomended in the video(first pic)
file:///C:/Users/Bryce/AppData/Local/Temp/moz-screenshot.pngheres some more views
http://i206.photobucket.com/albums/bb226/casperaven/Untitled3-1.jpg
http://i206.photobucket.com/albums/bb226/casperaven/Untitled2.jpg

CGmascot
08-26-2010, 07:58 PM
Ok, nurbs it is then. Sorry I didn't look up the tutorial to check myself. Time and lazyness issue ;) Unfortunately I can't really help with nurbs. I haven't played with them since 3DS Max 4 or so. Can someone else advice here?

One thing I have to say that the head object(green curves) seems like a reshaped sphere in construction. That won't work for animation and is hard to build the head spape with, also. I'm sure the tutorial tells you to do this, but it seems odd - I'd not use spehere for a head with polygons either.. My recollection from nubrs is that you build the curve cage directly for the final shape rather than to a box or sphere to continue from.. Well, a long time since I used nurbs - can't advice here. I hope someone else can help you.

Reed5point0
09-02-2010, 08:21 PM
This approach might be dated, but I would suggest looking into the NURBS radial method.

I tend to stick to polys, but you would be indeed using curves to make the main shape and then using the "Birail" and "Loft" tools once the "curve cage" has been built.

CGTalk Moderation
09-02-2010, 08:21 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.