View Full Version : What is a good Maya realtime renderer?
08-20-2010, 02:16 PM
I am looking for a program that is like Furryball. Something that is cheaper anyway.
I have not tested furryball , but you can check out Rendition by Holomatix.
It's definately worth a try...
There you can use the existing mental ray shaders.
How about furryball? Does it come with special shaders?
The GPU implementation is in development...
08-20-2010, 05:07 PM
I am actually using Rendition right now and it works great.
But I have not tested Furryball for my self, but I have looked at many videos and reviews and it appears to be far better than Rendition.
Unfortunately Furryball is $999 right now so I dont think I will be using it any time soon
yep, rendition works like a charm.
But you have to be fair - you can not compare CPU vs GPU ( furryball vs rendition)
Also there might be dozen of "things" / situations where you will come to a deadlock
using furryball because of missing shaders / workflows.
In my view its really difficult right now to use that piece of software
fully in a production. However there are certainly many jobs you
could use furryball or any other gpu renderer right now.
For me now, there is no software which can compete with renditions integration
into Maya / 3dsmax and of course its speed.
But the GPU comet is coming - and it will be only a question of time
which software will introduce a package which is ready for almost
every job ( like using mental ray , vray etc )
08-20-2010, 09:50 PM
Now I have been working with maya for only a week. I have been seeing discussions about GPU but I not sure what they are.... Does it have to do with your Graphics card processing?
yep - the GPU ( Graphics processing unit ) is taking the power from
your Gcard - at the end ( depending on the scene )
your scene will render 10* > faster.
But normally you have to use "new" shaders and thats the downside of the story
( at least with the GPU renderers which are now on the market, the same with furryball)
and to be honest, thats why i still stick to the cpu realtime raytracers for now.
You have to decide for yourself if it is really worth switching the whole pipeline
(new shaders / new workflow ) for the speed benefit you get - so it always depends
on your specific situation. And i will bet that every GPU renderer right now
is not as flexible as the native renderers like mental ray, vray, frender and so on...
When Holomatix brings out the GPU support and Iray / Vray RT you have to
check which alternative fits the best for your case, so the next months / year will
be very exciting for all of us.
For me, i would always stick to a package which offers the GPU / CPU support and
still offers the native shaders. That would be the best match, in my view....
But let's see what the future brings...
08-20-2010, 10:55 PM
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