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vallaha
08-19-2010, 09:48 AM
is it possible to set up wireframe on geom with ambient occlusion? im using mental ray.

in render settings im clicking on, contours>enable contour rendering theni click on, drawing overides

KaMate
08-19-2010, 09:52 AM
is it possible to set up wireframe on geom with ambient occlusion? im using mental ray.

in render settings im clicking on, contours>enable contour rendering theni click on, drawing overides

Came across this a while back
http://www.youtube.com/watch?v=ga53WtuogNc&feature=youtube_gdata

vallaha
08-19-2010, 12:03 PM
cheers but theres a lot to this process. is there a quicker way? or is this the standard procedure?

KaMate
08-19-2010, 12:07 PM
cheers but theres a lot to this process. is there a quicker way? or is this the standard procedure?


This one as well
http://www.artbycrunk.com/blog/2009/06/combine-toon-wireframe-and-ambient-occlussion/

earlyworm
08-19-2010, 05:47 PM
A couple of additional ways...


Create a new UV set.
Select all the faces on your object and Normalize UVs (Each face seperately on, preserve aspect ratio off).
Create a 256x256 texture map with a white background and a black 1-4 pixel wide border around the outside. (Might need to play around with the pixel border width to get it right)
Apply texture map to your model.
Turn on occlusion.
Render.
or if your model already has decent UVs on it...

Save a snapshot out of your UVs.
Apply it as a texture map to your model.
Turn on occlusion.
Render.
You also might get away with automatic UV mapping here on this last method - as long as there is no overlap.

Ash-Man
08-19-2010, 05:50 PM
create a surface shader

assign mib_amb to the out color
in the SG node enable contour render
in render settings enable contour render
voala

Step by step here (http://www.pixelcg.com/blog/?p=778)

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