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deepak21october
08-19-2010, 06:28 AM
hi guys

i m gettiling lil bit problem in rendering in mental ray.. i m using max 2009. and i m getting some shadow problem as i shown in image, they are like patch. i used one spot light and one sky light. i kept on final gather, bounce 2 . could u guyz help in rectifing my problem, i really appreciate it.

kanooshka
08-19-2010, 01:33 PM
Looks like it could be an issue with the geometry of your objects since it occurs in the same spot on all of them. Could you post a wireframe of one of the cubes?

deepak21october
08-19-2010, 01:39 PM
thanks kanooshka... for replyin but it is simple box with chamfer on it..... it`s a lighting problem or some sampling problem i guess.......

kanooshka
08-19-2010, 01:43 PM
Are the normals on the cube hard or soft?

deepak21october
08-19-2010, 01:50 PM
they are hard

deepak21october
08-19-2010, 01:57 PM
well i tried both but the problem is still there

zmuh11
08-19-2010, 10:35 PM
Have you played with the amount of samples and the min/max distance on the FG? Because I'm seeing something similar to what you circled on every cube in the render.


Zach

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08-19-2010, 10:35 PM
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