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View Full Version : Approach to mangroves


Okilo11
08-19-2010, 02:12 AM
From what I've researched, there isn't much out there on how to make this type of tree. The top part if sort of simple enough, almost bush-like, but the bottom is a network of intricately interweaved roots and I'm not sure how to tackle it. Any ideas on how to go about this? I'm good with either Max or Maya.

Thanks :)

Teloni
08-19-2010, 12:11 PM
For the intricate root network, you might just draw out CV curves by hand and extrude a circle along the CV path. There are probably some vine generators out there that may produce a close approximation. Someone may have even made a paint effects brush out there for this.

I think I saw on RealFlow's website how in Lost they used a simulation to "grow" the underbrush and vines for a certain shot with particle emitters. A solution like this would produce the most natural results and would help with collision detection so the roots don't intersect as they grow.

Teloni
08-19-2010, 01:50 PM
This might help:

http://forums.cgsociety.org/showthread.php?t=860188

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