View Full Version : UV Mapping Question ...
lattz 09-28-2003, 07:04 AM Hi everyone, I'm trying to map out my building wall .. after i mapped it out and took a uv snap shot of it and bring it up in to photoshop and i tired to some texture and when i bring it back to maya and put it up on the wall all the textures seem to be stretch .. isn't the uv snap shot suppose to stay excatly as the wall? then how come it stretch ??? any idea???
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Marcel
09-28-2003, 01:12 PM
The UV space is a perfect square by default. The coordinates run from 0 to 1 in with and the same in height.
If your wall is 100 meters (or feet) wide and only 2 meters high then won't get the right proportions if you fit it into the square UV window. Take some measurments in your scene and scale the template accordingly. :)
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