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kanooshka
08-16-2010, 04:27 AM
Challenge #24 is here!

http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_24_theCabin/theCabin_previewImage.jpeg

This challenge is of a landscape and cabin which has been modeled by Andrew Kin Fun Chan and Dan Konieczka. Please credit them for the modeling anywhere you display an image outside of this thread.

Post your work in progresses (WIP) in this thread to receive feedback and ideas. Please do not post any WIP images in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6649885) but, don't forget to post your final images there. The deadline for this challenge is October 16th, 2010.

You can download the 3D scene files from the following:

http://3drender.com/challenges/index.htm

OR

Download Carrera 8 file:
theCabin_CAR.rar (http://www.dockay.com/CGTalk/LightingChallenges/Lighting_Challenge_24_theCabin/theCabin_CAR.rar)

If you are able to provide any other scene formats, please let me know and I'll post any provided formats in this thread.

Use any 3d software and techniques you would like. Any changes to the provided scene and models are allowed but not required

Feel free to share any information or breakdowns to show your techniques or set-up.

Make sure to post your final entries in the Final Images Thread (http://forums.cgsociety.org/showthread.php?p=6649885) before October 16th, 2010.

Have fun!

Maxmit
08-16-2010, 05:13 AM
hey thanks

and nice model by Andrew Kin Fun Chan and Dan Konieczka ..i like to participate... :buttrock:

Louis-Philippe
08-16-2010, 05:21 AM
thank to the modeler, I thing we will have fun with that scene

djprasun
08-16-2010, 06:01 AM
Wow, this is a cracker of a scene.

djprasun
08-16-2010, 06:34 AM
The obj file is not downloading. The ma file is getting downloaded.

LiliJoburg
08-16-2010, 07:15 AM
Hi
When opening the file the script editor is giving me errors. I think because its a 2011 scene and I am still working in previous edition of Maya? Is this the case. Can I resolve it?
L

Maxmit
08-16-2010, 08:58 AM
LiliJoburg--- open your ma file in world pad .and change version 2011 to whichever you want like 2010 or 2008..

best of luck..:)

Teriander
08-16-2010, 09:05 AM
This will be my first Lighting Challenge on CGTalk, I should have done these a long time ago.

Teriander
08-16-2010, 09:07 AM
All three links are linking to the *.MA file. I can't access the FBX file.

kanooshka
08-16-2010, 01:29 PM
All three links are linking to the *.MA file. I can't access the FBX file.

I apologize for that. The links have been fixed.

Sinew
08-16-2010, 02:10 PM
Looks interesting, I will see if I can compete in this competition!

Just one querry, are there guidlines for the theme of the images?

Deano

kanooshka
08-16-2010, 02:17 PM
Looks interesting, I will see if I can compete in this competition!

Just one querry, are there guidlines for the theme of the images?

Deano

You're welcome to portray any theme you'd like.

LiliJoburg
08-16-2010, 04:22 PM
LiliJoburg--- open your ma file in world pad .and change version 2011 to whichever you want like 2010 or 2008..

best of luck..:)

Hi Maxmit
Please excuse my ignorance. Can I download World Pad for Mac. I cant seem to find it, only the PC version? Thanks L

abo-abdalaziz
08-16-2010, 06:01 PM
First shot
3d Max 2011 + Vray
Any suggestions?

http://store2.up-00.com/Aug10/FEX74513.jpg (http://www.up-00.com/)

jeremybirn
08-16-2010, 06:14 PM
Hi
When opening the file the script editor is giving me errors. I think because its a 2011 scene and I am still working in previous edition of Maya? Is this the case. Can I resolve it?
L

You shouldn't need to edit the file. In Maya's File Open... [] options box, be sure to check "ignore version" and earlier versions of Maya can open Maya 2011 scenes just fine.

-jeremy

Teriander
08-16-2010, 06:19 PM
First shot
3d Max 2011 + Vray
Any suggestions?

http://store2.up-00.com/Aug10/FEX74513.jpg (http://www.up-00.com/)

Your displacement works for the grass, but your beach shouldn't have it. Also your beach looks gray and not like sand.
Your sky looks kind of dull, maybe lower the Turbidity or Ozone if you're using the VRaySun system.
Clouds would add a nice touch.
Your house materials look kind of flat.
Tree trunk looks gray.

Hope that helps.

arusnak
08-16-2010, 07:02 PM
First shot
3d Max 2011 + Vray
Any suggestions?

http://store2.up-00.com/Aug10/FEX74513.jpg (http://www.up-00.com/)

The grass looks Really good. Maybe you could add some discoloration to break it up a bit. The stone in the front grass needs more of a shadow. It looks flat and doesn't really fit in. Also the chimney looks like a solid color and needs more of a normal or displacement

abo-abdalaziz
08-16-2010, 08:31 PM
Teriander + arusnak
Thank you my Dears .. your comments Useful
i will fixed now ^^

Teriander
08-16-2010, 09:24 PM
Hey arusnak, You should quote abo-abdalaziz. Not me. He created that image. Not I.

arusnak
08-16-2010, 11:04 PM
Hey arusnak, You should quote abo-abdalaziz. Not me. He created that image. Not I.

Ah, sorry! I didn't realized I mis-quoted. :blush:

jonathancking
08-17-2010, 02:36 AM
First shot
3d Max 2011 + Vray
Any suggestions?

http://store2.up-00.com/Aug10/FEX74513.jpg (http://www.up-00.com/)

Good start. The tree trunk and chimney need more texture, and the grass should probably have slight color and texture variations to break up the monotony a little. Some of the leaves on the trees look like they are floating in mid air (although that might be the scene geo itself, haven't looked at it in depth yet). The texture on the mountain looks a bit large, mainly because of the rolling, hill-like edge against the sky. A mountain with that kind of rocky texture would not have a wavy profile against the sky. I would either change the hill geometry or the texture.
Overall, the sky and color palette seem rather dull to me. Consider increasing the saturation and/or adding a colored tint in compositing.

LiliJoburg
08-17-2010, 09:00 AM
Excellent thanks, it worked and I learnt something new.
Ciao L

vfx3d
08-17-2010, 07:55 PM
I'm in! this one should be my first for those vegetations.
Thank you Andrew Kin Fun Chan and Dan Konieczka! nice modeling!

abo-abdalaziz
08-17-2010, 08:25 PM
thanks jonathancking :) your comment Important

In fact I am tired of dealing with the house -__- i think burn it with fumefx lol

with out color Correction
http://www.up.sh-3r.net/uploads/images/domain-274f842b5a.jpg (http://www.up.sh-3r.net/uploads/images/domain-274f842b5a.jpg)

with color Correction

http://www.up.sh-3r.net/uploads/images/domain-24afc63aff.jpg (http://www.up.sh-3r.net/uploads/images/domain-24afc63aff.jpg)



Dears any suggestions ؟

sagecgi
08-17-2010, 09:52 PM
Thought I would get an early start on this so I can finish on time. This is just a composition & lighting study. I am still mulling over what direction to take with this image.

All grass is temporary (surfacespread, thank you!)

http://img28.imageshack.us/img28/5662/prelimaug1710copy.th.jpg (http://img28.imageshack.us/i/prelimaug1710copy.jpg/)

JKrause
08-17-2010, 11:14 PM
Dears any suggestions ؟

This is more of a composition issue than a lighting and rendering issue, but so much of the windmill is cropped out that its blades become an abstract shape on the chimney. I would either move it into the frame or delete it entirely.

Otherwise, I think that your initial colors and textures are looking good.

tuffmutt1
08-18-2010, 01:34 AM
hopefully i can finish this one...just a preliminary test.
http://img225.imageshack.us/img225/9336/cabin00000.jpg

Nymano
08-18-2010, 03:55 AM
Can we have XSI scene?

kanooshka
08-18-2010, 04:06 AM
Can we have XSI scene?

Unfortunately I do not have access to XSI. If someone would like to convert the obj or fbx to that format I'd gladly put that file up.

rslion
08-18-2010, 05:11 AM
Before diving in I wanted to get a feel for the color and comp. Quick paintover of the screenshot.

http://i617.photobucket.com/albums/tt256/balcides/cabinComp.jpg

jadrock
08-18-2010, 07:50 AM
....great thanks to Andrew Kin Fun Chan and Dan Konieczka for this model...well i am in fr this challenge

vfx3d
08-18-2010, 08:17 AM
hey fellas! does any one has some sources to make photo realistic vegetation?
any ideas for shader? maybe go with SSS SKin? :curious:

jojo1975
08-18-2010, 08:38 AM
SSS will take you ages probably, it also depends on which renderer you are using. Also it depends on which approach you would like.. 2d or 3d, just google for Xfrog, Itoosoft, and multiscatter. Best vegetation around...
Jojo

tuffmutt1
08-18-2010, 11:00 AM
another test...http://img694.imageshack.us/img694/8820/cabin2.jpg (http://img694.imageshack.us/img694/8820/cabin2.jpg)

arusnak
08-18-2010, 12:58 PM
another test...http://img694.imageshack.us/img694/8820/cabin2.jpg (http://img694.imageshack.us/img694/8820/cabin2.jpg)

I really like the wood on the house. It has a nice weathered look and the planks have a nice bump. Good job texturing on the house. Your grass has great variety and isn't over saturated.

One thing that sticks out is how red the soil is. Red Soil is iron-rich and difficult to grow anything on.Grass won't grow that thick on red soil, naturally. I'd either add some brown to the texture or space out your grass.

pauljs75
08-18-2010, 01:01 PM
Seeing what I can get out of it by following the KISS principle.

http://a.imageshack.us/img375/2999/cabin430am.jpg

Sometimes I think the mats do more to sell the lighting than the actual lighting. It will definitely need a lot more tweaking.

vfx3d
08-18-2010, 04:04 PM
Before diving in I wanted to get a feel for the color and comp. Quick paintover of the screenshot.

http://i617.photobucket.com/albums/tt256/balcides/cabinComp.jpg


Ohhh, night shot! good mood! great!

genaf1
08-18-2010, 04:53 PM
test light, composition
http://www.genaration.ru/lc24_wip1.jpg

doodlerboy
08-18-2010, 06:16 PM
I feel like these files are a lot more time consuming to open and clean up, has anyone else experienced these issues? I'm trying to seperate the .obj files, but it seems to be taking forever, and i can't save the maya 2011 version, because there are "Hidden" Nodes that cannot be saved....lol Any ideas?

Fex
08-18-2010, 06:49 PM
try export all as maya ascii and then import in a new scene and save as maya binary...
fixed this issue for me

greets felix

whiteg3
08-18-2010, 06:54 PM
Hey everyone,
This is my first lighting challenge though I have been watching all the entries since the carnival scene. Awesome model, thanks guys! Here is my first WIP. I'm still working on some textures on the porch of the cabin so you'll notice the door and some other things are still just a mia_material but I will get to them. I would also like to add a dirt path or some wear into the grass, it looks too uniform I think. Also, my sky isn't blended quite properly. But I figured I would see what you guys think. Any suggestions? Any suggestions specifically for grass that won't take an hour to render? Thanks in advance!

Maya 2011 + Mental Ray

http://www.gregorymartinwhite.com/wp-content/uploads/2010/08/GregWhite_LC_Cabin_01.jpg

vfx3d
08-18-2010, 07:24 PM
Hey everyone,
This is my first lighting challenge though I have been watching all the entries since the carnival scene. Awesome model, thanks guys! Here is my first WIP. I'm still working on some textures on the porch of the cabin so you'll notice the door and some other things are still just a mia_material but I will get to them. I would also like to add a dirt path or some wear into the grass, it looks too uniform I think. Also, my sky isn't blended quite properly. But I figured I would see what you guys think. Any suggestions? Any suggestions specifically for grass that won't take an hour to render? Thanks in advance!

http://www.gregorymartinwhite.com/wp-content/uploads/2010/08/GregWhite_LC_Cabin_01.jpg

swt!, feel like old western movie!

vfx3d
08-18-2010, 09:42 PM
SSS will take you ages probably, it also depends on which renderer you are using. Also it depends on which approach you would like.. 2d or 3d, just google for Xfrog, Itoosoft, and multiscatter. Best vegetation around...
Jojo

Jojo from Italy, Thumb up! thank you! :bowdown:

MLoDY447
08-18-2010, 11:07 PM
I was wondering if I can manage something in Octane Render....

and I think Ill join You :)


http://www.refractivesoftware.com/forum/download/file.php?id=5393&mode=view





http://www.refractivesoftware.com/forum/download/file.php?id=5394&mode=view

vfx3d
08-18-2010, 11:19 PM
I was wondering if I can manage something in Octane Render....

and I think Ill join You :)


http://www.refractivesoftware.com/forum/download/file.php?id=5393&mode=view





http://www.refractivesoftware.com/forum/download/file.php?id=5394&mode=view

wow, ......Octane Render, i never heard about it before.
DOF came out really soft and stable, how about the render time?

MLoDY447
08-18-2010, 11:29 PM
wow, ......Octane Render, i never heard about it before.
DOF came out really soft and stable, how about the render time?

On GTX 295 ( with only one GPU enabled )
about 10 minutes ( 2048X1024 )

from tommorow im pushing it harder :)

vfx3d
08-18-2010, 11:32 PM
On GTX 295 ( with only one GPU enabled )
about 10 minutes ( 2048X1024 )

from tommorow im pushing it harder :)

10minz?????
with DOF?
..................ummmmmmmmm.
hate mental ray!! kkkkk

MLoDY447
08-18-2010, 11:41 PM
10minz?????
with DOF?
..................ummmmmmmmm.
hate mental ray!! kkkkk

Yes with DOF.

I love mental ray (Im happy XSI user ) :), and I love Octane too, but its still in BETA stage..

vfx3d
08-18-2010, 11:47 PM
Yes with DOF.

I love mental ray (Im happy XSI user ) :), and I love Octane too, but its still in BETA stage..

mostly I use MentalRay or Renderman but mentalray is little bit slower than that. Maybe many of people hate its render time. =P
Octane renders based on GPU which sounds like my 8800GT is classic now. jeez...i am going to try Octane Render right now! see yah! kkk

eduroam
08-19-2010, 04:04 AM
This file work in Maya 2009??.. I have option "Ignore Version" activated.

The file open, the problem is saved, when i saved maya told me "File contains unknown nodes or data" and no saved. I apply "optimized scene", but don't fix the problem.


Eduardo

vfx3d
08-19-2010, 04:19 AM
This file work in Maya 2009??.. I have option "Ignore Version" activated.

The file open, the problem is saved, when i saved maya told me "File contains unknown nodes or data" and no saved. I apply "optimized scene", but don't fix the problem.


Eduardo

1. open (file type:mayaAscii, Check:Execute Script nodes, Ignore Version)

2. Optimize Scene Option Box :
- Check: NURBS surface + curves, Sets, Partitions, Transforms, Display layers, Render layers, Animation curves, Deformers, Unused kin influences, GroupID nodes, Rendering nodes, Constraints, Pair blends, Snapshot nodes, Unit conversion nodes, Referenced items, Brushes, Unknown nodes

3. Optimize.

4. Export All Option Box: File type-mayaBinary,
- Check: Default file extensions, Preserve references.

5. Open

6. Enjoy it! :thumbsup:

halfPintMike
08-19-2010, 09:17 AM
Hey there! I wanted to bunk this challenge but I couldn't resist it!
Here is a rough paintover to nail the lighting. I've always wanted to do one such with a lot of blues and yellows.
http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/cabnPntOvr.jpg

This is where I've got so far. Concentrating only on the porch at the moment.
http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/cabnPostI.jpg

I used blender for this. So far it's one point light and it's bounces.


Timothy.

tuffmutt1
08-19-2010, 09:52 AM
I really like the wood on the house. It has a nice weathered look and the planks have a nice bump. Good job texturing on the house. Your grass has great variety and isn't over saturated.

One thing that sticks out is how red the soil is. Red Soil is iron-rich and difficult to grow anything on.Grass won't grow that thick on red soil, naturally. I'd either add some brown to the texture or space out your grass.

Thanks for the crits arusnak. here's an update with some more texturing and adjusting colors..still ways to go.http://img838.imageshack.us/img838/7102/cabin3.jpg (http://img838.imageshack.us/img838/7102/cabin3.jpg)

arusnak
08-19-2010, 12:52 PM
I was wondering if I can manage something in Octane Render....

and I think Ill join You :)


http://www.refractivesoftware.com/forum/download/file.php?id=5393&mode=view





http://www.refractivesoftware.com/forum/download/file.php?id=5394&mode=view
Wow...... nice renders! I can't decide which one I like more. Can't wait to see it textured!

kanooshka
08-19-2010, 01:53 PM
Thanks to Augusto Goicoechea and Timothy Simon I've uploaded both a Lightwave and Blender version of the scene. The links are located in the first post of this thread. :thumbsup:

sdyer23
08-19-2010, 02:03 PM
Hey all,

I've been a long time listener to the Lighting Challenge Thread, but with this challenge, I think I will have to throw my hat into the mix. In my next posting I should have some progress for you guys. Stay tuned...

SD

vfx3d
08-19-2010, 03:39 PM
Thank you "Augusto Goicoechea" and "Timothy Simon" for Lightwave and Blender version of the scene. =)

Naureos
08-19-2010, 06:08 PM
Very basic at the moment, I'll get to work on it tomorrow.


http://img191.imageshack.us/img191/9748/housediffusecopy.jpg (http://img191.imageshack.us/i/housediffusecopy.jpg/)

Eitht
08-19-2010, 07:00 PM
I feel like these files are a lot more time consuming to open and clean up, has anyone else experienced these issues? I'm trying to seperate the .obj files, but it seems to be taking forever, and i can't save the maya 2011 version, because there are "Hidden" Nodes that cannot be saved....lol Any ideas?

Me as well, doodlerboy.

Took me decent amount of time cleaning up my .ma file after importing .obj. The geometry was grouped in a funky way which i didn't really understand, i used the "Separate Cmd" to organize the scene into neat individual geometries and deleting nodes from hypershade.

if somebody could tell me & anybody else out there whose having the same issue a more efficient or proper method of doing it, it would be greatly appreciated! Thanks. :D

Eitht

rslion
08-19-2010, 10:26 PM
Rendered a frame. Liked it, but needed to paintover again so it would integrate better with
the original concept and finally figure out my palette using PaletteBox.

original po
http://i617.photobucket.com/albums/tt256/balcides/cabinComp.jpg
render
http://i617.photobucket.com/albums/tt256/balcides/cabim.jpg
second paintover
http://i617.photobucket.com/albums/tt256/balcides/cabimpo.jpg
palette
http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

eduroam
08-19-2010, 10:56 PM
Thanks vfx3d.. work perfect.

Eduardo

vfx3d
08-19-2010, 11:15 PM
Thanks vfx3d.. work perfect.

Eduardo

Good to hear that!
Let's Enjoy buddy! :bounce:

MLoDY447
08-20-2010, 12:48 AM
Rendered a frame. Liked it, but needed to paintover again so it would integrate better with
the original concept and finally figure out my palette using PaletteBox.

original po
http://i617.photobucket.com/albums/tt256/balcides/cabinComp.jpg
render
http://i617.photobucket.com/albums/tt256/balcides/cabim.jpg
second paintover
http://i617.photobucket.com/albums/tt256/balcides/cabimpo.jpg
palette
http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

I really like Your workflow... Thumbs up, keep up and have fun.

rslion
08-20-2010, 02:17 AM
I really like Your workflow... Thumbs up, keep up and have fun.

thanks! :)

bezzeler2000
08-20-2010, 02:26 AM
Mental Ray with Maya.
Raytrace shadows
Low AA samples as it's just a first pass.
2 mins to render.
No materials or textures. Just working on lighting.

http://i740.photobucket.com/albums/xx45/bezzeler2000/Renders/cabin_comp_v10001.jpg

djprasun
08-20-2010, 08:21 AM
Got some time yesterday. so I thought of creating the basic environment. Any help will be highly appreciated.
http://i569.photobucket.com/albums/ss135/djprasun/newimprovedsunset.jpg

Fex
08-20-2010, 11:13 AM
@djprasun

looks amazing!
maybe you should put the house on stilts, makes me feel like dangerous close to waterlevel

greets
felix

tuovni
08-20-2010, 06:50 PM
@djprasun

Love your atmosphere, it makes me some kind of lonley feeling with the boat, and the sunset!

I think the sand needs more work, maybe some grass on it, or something from the water like stones, seashell...

Amazing.

jeremybirn
08-20-2010, 07:13 PM
djprasun -

That's great! I think you could do more with the sun reflection on the water, and get a little more wrapping light onto the windmill and edges of the house. Some warm highlights or reflections on the house windows could help flesh it out, too.

-jeremy

jonathancking
08-20-2010, 08:49 PM
Rendered a frame. Liked it, but needed to paintover again so it would integrate better with
the original concept and finally figure out my palette using PaletteBox.

original po
http://i617.photobucket.com/albums/tt256/balcides/cabinComp.jpg
render
http://i617.photobucket.com/albums/tt256/balcides/cabim.jpg
second paintover
http://i617.photobucket.com/albums/tt256/balcides/cabimpo.jpg
palette
http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

I really like your color composition and your back and forth between CG and painting. PaletteBox looks really useful, is it a free program?

rslion
08-20-2010, 09:23 PM
I really like your color composition and your back and forth between CG and painting. PaletteBox looks really useful, is it a free program?

Thanks! PaletteBox I wrote in C# as something always wanted but could never find. I usually have to make all my own swatches in photoshop and it takes a while, so this was written to save time . I'm happy to share it with everyone but keep in mind its a work in progress so if you use it, please email me any bugs or feature requests and ill address it when I can. If youre interested, just email me balcides@gmail.com (http://forums.cgsociety.org/balcides@gmail.com) and ill send you a .rar file and some basic instructions. It should work as long as you have the latest .net from Windows and your antivirus is not set to 'paranoid'. The best feature is being able to drag your cursor from any square in the palette to any pixel on your screen and it updates the square's color in realtime. Its an eyedrop tool for color from any reference.

djprasun
08-21-2010, 08:27 AM
jeremybirn, tuovni, Fex- thank you. Your help is very valuable, I will update maybe tomorrow with the change, and I will make the house on stilts. Glad that you liked my environment.

insalubrious
08-21-2010, 04:50 PM
hello all,this is my first entry to the forum,saw the challenge and thought it should be fun.
this is still very early on just playing with the lights trying to get a mood i like with just some basic textures.rendered with vray.

Voigg
08-22-2010, 04:04 AM
Here is my working render, let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/Cabin_001.jpg

FrodoNZ
08-22-2010, 12:01 PM
First time post - long time fan - C&C welcome
Going for a warm early morning feel LIKE THIS (http://files.myopera.com/arsa54/albums/109460/Fog%20Over%20Reflection%20Lake%20at%20Sunrise,%20Mount%20Rainier%20National%20Park,%20Washington.jpg)
http://i794.photobucket.com/albums/yy221/FrodoNZ/render01.jpg
(http://s794.photobucket.com/albums/yy221/FrodoNZ/?action=view&current=render01.jpg)

tuffmutt1
08-22-2010, 01:39 PM
another update...added mountains for background...worked a bit on the grass. still loads to do...click on image for larger version.
http://img831.imageshack.us/img831/6325/cabin5.jpg (http://img831.imageshack.us/img831/6325/cabin5.jpg)

whiteg3
08-22-2010, 04:34 PM
another update...added mountains for background...worked a bit on the grass. still loads to do...click on image for larger version.
http://img831.imageshack.us/img831/6325/cabin5.jpg (http://img831.imageshack.us/img831/6325/cabin5.jpg)

Awesome work tuffmut, your piece is progressing really nicely. Just an idea here; It might add some depth if you break up your background image a bit into different layers of mountains so that the image isn't just straight across. Also, I don't know if you were planning on it but some dof on the grass might push it even further. Anyway, great work!

halfPintMike
08-22-2010, 04:43 PM
tuffmutt1, I have to say this. It's brilliant! The grass could be made better but nevertheless, it's amazing

grkravigrk
08-23-2010, 04:21 AM
hai this is my first image please guide me to improve my work.http://yfrog.com/mxravi10j

JackyLiang
08-23-2010, 04:36 AM
Hey guys, this is my initial approach. I wanted to create a peaceful sunset scene :D I"m creating the basic environment with Vue and the rest with 3ds max and mental ray. Any thoughts or suggestions are welcomed :D

http://content.screencast.com/users/liangqiaokajia/folders/Default/media/553697e7-b64d-4c39-9901-415ee9a4bbe0/test_1.jpg

djprasun
08-23-2010, 08:40 AM
@JackyLiang- Hey there, your environment will really get a kick if you add some haze from the sun from the atmosphere editor and also you have to increase the scaling of the water texture. You can also play with the water editor to get that feeling that foam is forming in the shore. I would have rendered the whole scene in vue as it be easier to composite it. Use some of those awesome infinite terrains (if your computer support of-course:)). Best of luck....

bimalbose
08-23-2010, 01:02 PM
I like this challenge a lot :bowdown: Thank you for this wonderful model by Andrew Kin Fun Chan and Dan Konieczka, here is my first attempt, tried to achieve cartoonish look........! valuable comments and critics welcome :) , maya mentalray

http://img691.imageshack.us/img691/8155/cabinn.jpg

zhangjinb0
08-23-2010, 03:26 PM
hello
Above the download link cannot download :buttrock:

JackyLiang
08-23-2010, 06:01 PM
@JackyLiang- Hey there, your environment will really get a kick if you add some haze from the sun from the atmosphere editor and also you have to increase the scaling of the water texture. You can also play with the water editor to get that feeling that foam is forming in the shore. I would have rendered the whole scene in vue as it be easier to composite it. Use some of those awesome infinite terrains (if your computer support of-course:)). Best of luck....


thank you :D will work on it

sdyer23
08-24-2010, 01:05 AM
Hey guys,

See, I wasn't lying when I said I would participate :P Just kidding. Anyway, here is a WIP of my image to date. While you look at it let me explain the ideas, techniques, and work flow that I will be using. First off, I will be using 3DS Max as the primary 3D package for this image and challenge, and I will be using Mental Ray for rendering. I am a fan of compositing (and who isn't these days!) So I will render out several passes and then do some post work in Photoshop.

Now, the overall idea for this image is to try to re-create the scene at the "Golden Hour" of the day. That is, the time just before dusk where the light reaches this beautiful golden hue and the shadows are long and can really add emphasis to many details. As such, I will be focusing on Warm colors and earthy tones and my hope is that the blues of the sky will compliment the tones to add contrast to the overall image.

Thus far, as you can see, I have the mountains in the background and the soil in the foreground "completed." My intent in the next update is to go ahead with the tree in the foreground and start on the house. I would also like to experiment with some "hair and fur" and populate the soil with some grass.

For my atmosphere, I and using the MR Sun & Sky and I hope to augment that with an HDR image for some clouds. Either that or I would like to utilize Vue Ozone for a nice atmosphere. As of now, the "Sun" is the only light in my scene.

Following this is my image, please look it over and I welcome all comments and critiques. Also if anyone has any questions as to how I did something, I would be more than happy to share my work flow. Thanks in advance!

SD

http://i188.photobucket.com/albums/z144/sdyer23/CGSChallenge24_082310-WIP.jpg
(http://s188.photobucket.com/albums/z144/sdyer23/?action=view&current=CGSChallenge24_082310-WIP.jpg)

nitz3D
08-24-2010, 09:31 AM
Hi all,
Some very good works here... specially UDAY KADKADE... u rock buddy.. as always...
Here is my First WIP for this Challenge. Hope you guys like it...
Comments and Critics are most Welcome..

http://a.imageshack.us/img829/7909/cabin01resized.jpg

HI RES (http://a.imageshack.us/img816/9131/cabin013000.jpg)

ramlighthunter
08-24-2010, 02:25 PM
HI jermy this is my first up load plz check it and give me your feed backhttp://a.imageshack.us/img829/540/final5h.jpg

kanooshka
08-24-2010, 03:03 PM
ramlighthunter: Good Job. It looks like you have a lot of fill light but are missing the keylight in the scene. I'd like to see some strong warm light coming from the sun setting in the left of the image. Specular highlights are also very important at this time of day and are very noticeable, due to the sun being low in the sky.

nitz3d: Nice work. You seem to be having some issue with an alpha channel and it's causing a halo over the objects in your scene. Make sure you're multiplying correctly in your compositer. The sky looks a little odd going to such a bright white at dawn/dusk. Normally you'd have very warm, saturated light that would appear yellow. The rocks could use a deeper shadow on the left side as well which should also create more of a gradient across the object.

sdyer23: Good start! Just a little food for thought. Most of the porch is in shadow right now. You may want to think of angling you main light source to illuminate more of it. Also, the angle of the shadow being cast by the overhang on the porch appears to be parallel with the wall. Try angling the main light to cast a shadow that is more diagonal to spice up the image a bit. Keep going!

bimalbose: Nice job. One thing to keep in mind is light motivation. You have a lot of soft blue light being emitted into the scene but no source. To fix this, the sky should be brighter than the light it's emitting. The front of the cabin appears to be glowing. Are the lanterns illuminating the walls? If so, there should be bright spots near the lights. The windmill is getting lost in front of the roof of the cabin. Placing some rim lights on the windmill to differentiate the too should take care of that.

JackyLiang: Good start. Overall the image is very washed out and is missing highlights as well as dark shadows. Back lit images are always difficult to do but the trick is to really accentuate the silhouettes of the objects in the scene while keeping the fill light on them extremely minimal. I'm interested to see where you take this.

tuffmutt: Very nice! The mountains in the background are extremely faceted. It may just take softening the normals. The tree seems to be lacking a shadow onto the grass and makes it feel like it's floating a little. All in all it works well.

chickenkts
08-24-2010, 03:59 PM
Hey guys, This is an anaglyph picture. You need to wear red-cyan glasses to view in 3D
Hope you like it

http://i49.photobucket.com/albums/f295/chickenkts/3D_Red_Cyan.jpg

JackyLiang
08-24-2010, 11:30 PM
Hi kanooshka (http://forums.cgsociety.org/member.php?u=212966) ! Thank you for your advice. And to djprasun, I think I'm going to switch back to max. I'm pretty new to vue and my knowlegde of it is not nearly as much as I know mentalray or vray.


Of course for the atmosphere effects I'm still going to use vue. But for the rest I think I'm still more comfortable working with max :D I'm going to give both renderers a try and see what I can get out of it. thx again for suggestions :)

tuffmutt1
08-24-2010, 11:34 PM
Hey guys, This is an anaglyph picture. You need to wear red-cyan glasses to view in 3D
Hope you like it

http://i49.photobucket.com/albums/f295/chickenkts/3D_Red_Cyan.jpg
sorry but i just don't get it.

BlueOnTheRocks
08-25-2010, 01:01 PM
im usin Rhinoceros, is there .3dm file. although i can import .obj or .lwo files but it makes the computer a lil slow
thanks

openface
08-25-2010, 05:26 PM
Hey doods,

Just joined cgsociety and started 3D a few months ago so I thought I would give this challenge a go. See how my skills have developed.

I am lighting / texturing the scene in C4D. I took a look at that Octane renderer as well. Looks sweet. Gonna give that bad boy a shot tonight maybe.

Anyways look forward to your critiques

Checks,

D

openface
08-25-2010, 10:53 PM
Thought I would post this initial shot and see what your thoughts were.

D

insalubrious
08-26-2010, 02:33 AM
still going at it,changed the lighting fromthe previous post.

rslion
08-26-2010, 10:20 AM
Adding key light as soon as I finish off the ground area's material pass.


http://i617.photobucket.com/albums/tt256/balcides/btful4.jpg

http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

tuovni
08-26-2010, 06:35 PM
@rslion very cool your image, awsome the stair you did and the stones near it. You really are geeting the feeling you have in the drawing.

Keep working.

rslion
08-26-2010, 09:32 PM
still going at it,changed the lighting fromthe previous post.

I love the material pass in general. That ground texturing was what I was trying to go for but I just couldn't get it to work right.

arusnak
08-26-2010, 11:32 PM
still going at it,changed the lighting fromthe previous post.

I really like the texturing on the Ground and the wood on the house. The texturing on the chimney looks weird, the middle looks stretched.

razor690
08-27-2010, 11:38 AM
hey this is my vry first challenge i have entered and im a student in my first year never used maya before this year :) so please be picky at my work and tell me what i need to improve on and plz just dont say everything em i aloud to edit the objects??
thanks :p

tuffmutt1
08-27-2010, 12:48 PM
Thanks...whiteg3 (http://forums.cgsociety.org/member.php?u=416283). will try the mountain trick on the next ver. still working out a decent cam. angle
halfPintMike (http://forums.cgsociety.org/member.php?u=355205)....worked a bit more on the grass. better? ;)

update...full version (http://img801.imageshack.us/img801/8927/cabin800000.jpg)http://img801.imageshack.us/img801/8927/cabin800000.jpg

arusnak
08-27-2010, 01:33 PM
Thanks...whiteg3 (http://forums.cgsociety.org/member.php?u=416283). will try the mountain trick on the next ver. still working out a decent cam. angle
halfPintMike (http://forums.cgsociety.org/member.php?u=355205)....worked a bit more on the grass. better? ;)

update...full version (http://img801.imageshack.us/img801/8927/cabin800000.jpg)http://img801.imageshack.us/img801/8927/cabin800000.jpg
Nice render :) ! You did a great job blending the sky with the scene. The depth of field is subtle and not over done.

kanooshka
08-27-2010, 02:10 PM
Thanks to Kemal Kalajdzic we now have a Carrera 8 file which has been placed in the first post of this thread.

zmuh11
08-27-2010, 03:57 PM
Adding key light as soon as I finish off the ground area's material pass.



http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

What is this? And how do I get it?
Haven't had time to do anything with this challenge yet.

jonathancking
08-27-2010, 05:12 PM
Hey guys, This is an anaglyph picture. You need to wear red-cyan glasses to view in 3D
Hope you like it

http://i49.photobucket.com/albums/f295/chickenkts/3D_Red_Cyan.jpg

Nice stereo effect -- it is quite strong without being too overwhelming. Personally, I would move the screen/ZPS position back so that your grass is not sticking so far out (you are getting a huge edge violation on the bottom right). Also, I would reduce the interaxial distance a little since changing the screen position would cause the mountains to recede uncomfortably far away.

Your sky seems a little too far back relative to the mountain -- parallax shifts at that distance should be almost non-existent, at most 1 or 2 pixels. Moving the sky back too far appears to miniaturize your mountains and make them look like a card.

You're also getting a lot of vertical parallax on the chimney and windmill, which leads me to believe you are using converging (rotated) cameras with a somewhat low focal length. Consider switching to parallel lens axis system, by keeping both cameras parallel but changing the filmback position of one to reposition the ZPS. It completely removes the distortion on the edges of the image.

Lastly, your red and cyan shifts are switched. Red image mountains should be on the left and cyan image mountains should be on the right. (The stereo is inverted when viewing with regular red-cyan glasses, unless you wear them upside down or backwards)

Still, it's good stereo work, which is nice to see in the midst of all the bad 3D work coming out in current films.

glorund
08-27-2010, 08:02 PM
Hi,

I have been following cgtalks for some years but never entered a lighting challenge. So I have some doubts about their focus/scope.

For what I have seen in several threads of lighting challenge, there is a so free interpretation of what is supposed to do in a challenge like this. This isn't a criticisim but a request to some advice or info for entrying.

Even with a free interpretation of what is expected to enter in this challenge, I suppose that there is some "oficial" or "theorical" or "main" planning of what about is a lighting challenge. If someone thinks that my questions make sense, it will be great to clarify some points in a sticky thread or so, specially to help newcomers. So, here we go:




At which point we are talking about lighting "strictly", say placing lamps and setting them, or are we talking about the "perceived" lighting of a render? So in the last case we are even endorsed to use compositor tricks or even GIMP or Pshop postprocessing... I know in the industry is not never an issue of "placing lamps and setting" only, but the challenge's title can drive to misassumptions, IMHO.
At which point, too, there's an implicit focus on setting materials and textures of the geometry in order to reach their best light response, or the challenge could be "win" with a plain clay material evenly applied?
Along with these considerations, what about unbiased renders, where wisely "placing a single lamp with some minor settings" could result in awesome renders too?
According to some other possible free interpretations, this challenge could be understood like any other generic 3D renders challenges, with the difference that you begin with a premade geometry/scene?
On the other hand, I suggest to everyone providing the challenge scene in different formats, to use the very very default settings on each application. This way is easier to avoid the need to struggle with unfamiliar/arbitrary configs on your application of choice.

Thanks for your attention; any hints on this will be, at least for me, so profitable.
Regards,
Raimon

doodlerboy
08-27-2010, 08:15 PM
Hi,

I have been following cgtalks for some years but never entered a lighting challenge. So I have some doubts about their focus/scope.

For what I have seen in several threads of lighting challenge, there is a so free interpretation of what is supposed to do in a challenge like this. This isn't a criticisim but a request to some advice or info for entrying.

Even with a free interpretation of what is expected to enter in this challenge, I suppose that there is some "oficial" or "theorical" or "main" planning of what about is a lighting challenge. If someone thinks that my questions make sense, it will be great to clarify some points in a sticky thread or so, specially to help newcomers. So, here we go:




At which point we are talking about lighting "strictly", say placing lamps and setting them, or are we talking about the "perceived" lighting of a render? So in the last case we are even endorsed to use compositor tricks or even GIMP or Pshop postprocessing... I know in the industry is not never an issue of "placing lamps and setting" only, but the challenge's title can drive to misassumptions, IMHO.
At which point, too, there's an implicit focus on setting materials and textures of the geometry in order to reach their best light response, or the challenge could be "win" with a plain clay material evenly applied?
Along with these considerations, what about unbiased renders, where wisely "placing a single lamp with some minor settings" could result in awesome renders too?
According to some other possible free interpretations, this challenge could be understood like any other generic 3D renders challenges, with the difference that you begin with a premade geometry/scene?
On the other hand, I suggest to everyone providing the challenge scene in different formats, to use the very very default settings on each application. This way is easier to avoid the need to struggle with unfamiliar/arbitrary configs on your application of choice.

Thanks for your attention; any hints on this will be, at least for me, so profitable.
Regards,
Raimon

You're over thinking this completely man, lol it's a free for all lighting challenge, do whatever you want with a premade scene. It's too bad you have doubts on this thread, the focus is to grab a scene and have fun with it. Stop over thinking it man, and jump aboard lol.

glorund
08-27-2010, 09:05 PM
I've found this thread where there is, precisely, what I think I'm looking for:

http://forums.cgsociety.org/showthread.php?f=185&t=319005

Not so lost as before ;-)
Regards,
Raimon

tuffmutt1
08-27-2010, 09:36 PM
I've found this thread where there is, precisely, what I think I'm looking for:

http://forums.cgsociety.org/showthread.php?f=185&t=319005

Not so lost as before ;-)
Regards,
Raimon
you are correct. i think one great benefit is that everyone can participate in these challenges without any constraints of having inferior hardware.... or argue over which software is being used. if you do look at previous challenges there were themes attached to it. this one's a free floating one so maybe the perception is well there are no rules. i think at the end, if one creates aesthetically beautiful images, with some guidance fro other users, its a nice exercise. secondly...I truly enjoy everyone's take on a given scene because of the interpretations you get flows new ideas and expands my way of thinking out of the box.
hope that helps.

rslion
08-27-2010, 10:13 PM
What is this? And how do I get it?
Haven't had time to do anything with this challenge yet.

http://i617.photobucket.com/albums/tt256/balcides/Untitled-1.jpg

Thanks! PaletteBox I wrote in C# as something always wanted but could never find. I usually have to make all my own swatches in photoshop and it takes a while, so this was written to save time . I'm happy to share it with everyone but keep in mind its a work in progress so if you use it, please email me any bugs or feature requests and ill address it when I can. If youre interested, just email me balcides@gmail.com and ill send you a .rar file and some basic instructions. It should work as long as you have the latest .net from Windows and your antivirus is not set to 'paranoid'. The best feature is being able to drag your cursor from any square in the palette to any pixel on your screen and it updates the square's color in realtime. Its an eyedrop tool for color from any reference.


Offer still stands to anyone interested

HypeTsu
08-28-2010, 03:04 AM
I would like to submit an image, but I do not have web hosting for the file. How can I attach an image to this post?

Voigg
08-28-2010, 04:00 AM
Here is my next render let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/Cabin_002.jpg

halfPintMike
08-28-2010, 08:24 AM
Hello there!

tuffmutt, it keeps getting better and better. But I don't know if it's just my eyes or what but your grass still seems a litter sparse. Maybe you could try increasing their density? But a great render nevertheless!

Here's my next update on my scene. Added grass to it now. Mountains and that tree to follow.

http://a.imageshack.us/img820/2277/cabnpostii.jpg

To make the grass go blue, I had to turn the grass itself blue. It was rendering as a dull green before. Couldn't think of any other way. And I think that the glow of the lantern and the specular reflection on the right window are not propotional to the light the lamp produces?

Anyway, what do you guys say about this render in whole?
T.

whom
08-28-2010, 03:39 PM
Had a try at it, sure is harder than it looks.
http://i35.tinypic.com/312tqtl.jpg

jeremybirn
08-28-2010, 06:25 PM
I have been following cgtalks for some years but never entered a lighting challenge. So I have some doubts about their focus/scope.
Hi Raimon -

Regarding the name of these challenges. When these were started a few years ago, they were launched as a sub-forum of the "Lighting Forum" here, so they were called "Lighting Challenges" to fit into there. In a re-organization, the Lighting Forum got re-named to a broader and more appropriate "Lighting and Shaders" forum.

I don't think the name is a terribly important issue, but if you had any catchy, easy-to-remember suggestion for a way to rename the Lighting Challenges, to indicate that they include a full scope of looks-development, color, shaders, texture, lighting, rendering, and compositing, people might be interesting in hearing what name you propose.

If you're curious about the other things you mentioned (unbiased rendering, etc.), then you've come to the right place. This is a great place to try things. Download the latest scene and show us what you can do with different techniques, such as how well (or badly) the scene comes out of an unbiased renderer, or what you can do with and without GI. I color is a very important to most scenes, but if you're curious you can try for yourself seeing how evocative the lighting can be on a gray clay version of the scene, too.

-jeremy

jojo1975
08-28-2010, 06:33 PM
Hello To all, this are my finrst WIP for the challenge. I' ve made thwo version with diffrent angles. I also would like to try a night version simulating a night shot (so long exposures). I need suggestions :(
There's my work http://www.giorgioluciano.net/CgTalk/LCXXIV_bw_front.jpg

http://www.giorgioluciano.net/CgTalk/LCXXIV_c_front.jpg

http://www.giorgioluciano.net/CgTalk/LCXXIV_bw_lateral.jpg
http://www.giorgioluciano.net/CgTalk/LCXXIV_c_lateral.jpg

glorund
08-28-2010, 06:59 PM
Hi Raimon -

Regarding the name of these challenges. When these were started a few years ago, they were launched as a sub-forum of the "Lighting Forum" here, so they were called "Lighting Challenges" to fit into there. In a re-organization, the Lighting Forum got re-named to a broader and more appropriate "Lighting and Shaders" forum.

I don't think the name is a terribly important issue, but if you had any catchy, easy-to-remember suggestion...
-jeremy

Hi Jeremy,

thanks for your answers. Actually the name isn't a problem for me too, and as soon as I have better naming proposal, I'll let know you ;-). My question was about whether I should took this challenge in the strict meaning of its name or not, independently on what poeple used to do last times.

It's not a death or live question but, well, asking isn't bad, isn't? and you're kind to answer. Thanks!
Raimon

tuovni
08-28-2010, 08:06 PM
Hi, just a start, a morning begining.

Please, comment and suggestions :thumbsup:

http://i160.photobucket.com/albums/t177/tuovni/thecabin_v011.jpg

HypeTsu
08-28-2010, 09:04 PM
First take.

I had this idea of having the ligt come behind the tree, and I kind of took it from there.
I concentrated mainly on lighting and basic camera exposures.
Until a good shader for the mountains will be made - I used standard library .mtl files with slight tweaking - DOF is used to somewhat hide them. Better shaders is a good next step...

http://s995.photobucket.com/albums/af77/HypeTsu/Lighting_Challenge_24/

Fex
08-29-2010, 12:44 AM
hi all,
real nice stuff so far...here is my wip
done in maya with 3delight
some texturing missing, ground needs lot more detail, maybe a more dramatic composition
hope u like it
http://i162.photobucket.com/albums/t271/fexa/Cabin_v002.jpg (http://i162.photobucket.com/albums/t271/fexa/Cabin_v002.jpg)

MikeBracken
08-29-2010, 07:18 AM
Some very nice images so far.

Here is my first round attempt. Trying to get a mood, not sure about it yet. Any suggestions/comments are, as always, welcome. This is rendered in Max/MR. No GI or Finalgather. Just a few spots for skylight/moonlight/streetlamps, and a couple IES lights for the porch and trees. I used very fast render settings so there are some obvious artifacts.

I also rendered a Beam/Fog pass using the Lume Beam shader to get the halos around the light sources. Also a quick AO pass.

I am open to any suggestions on where to go from here.

Regards,
Mike



http://a.imageshack.us/img839/2637/cabinone.jpg
By mikebracken (http://profile.imageshack.us/user/mikebracken) at 2010-08-28

anshad06
08-29-2010, 08:26 AM
@ MikeBracken : coool Stuff, nothing more to say.......:beer:

Will be back soon with my render.

nitz3D
08-29-2010, 08:49 AM
Hi All,


@Den :- Thanks for your comments... Its really helpfull.....

Here's another update with some changes in the mountain, grass, sky and some overall feel,


Comments and Critics are most welcome...

Thanks..

http://a.imageshack.us/img714/904/cabin01900.jpg

HI RES (http://a.imageshack.us/img121/9131/cabin013000.jpg)

whom
08-29-2010, 02:04 PM
MikeBracken, I like that. :)


Tried an overexposed thingy, hmm I am in dire need of a raytrace engine so I don't think I will enter the final.
Had to experiment with the scene though. :)
http://i35.tinypic.com/14ikehy.jpg

FredSoub
08-29-2010, 10:22 PM
Hello everybody! Well here is my first try for this challenge.
I start slowly this exercise, waiting for my new computer.
Coments and suggestions are welcome :)
Hi resolution (http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/cabin.jpg)


http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/cabin_low.jpg

Weepul
08-30-2010, 03:16 PM
Here's a rendition of the model as a cardboard, well, model. :D The rocks and stump are supposed to be as if made out of blobs of glue; the leaves, of paper.

lightersam
08-30-2010, 06:22 PM
@ MikeBracken
its just awesome.......

Inky99
08-30-2010, 06:32 PM
Hello To all, this are my finrst WIP for the challenge. I' ve made thwo version with diffrent angles. I also would like to try a night version simulating a night shot (so long exposures). I need suggestions :(
There's my work http://www.giorgioluciano.net/CgTalk/LCXXIV_bw_front.jpg



Your grass looks really nice. What software are you using and how did you make the grass?

jn9999
08-30-2010, 10:23 PM
Here's a rendition of the model as a cardboard, well, model. :D The rocks and stump are supposed to be as if made out of blobs of glue; the leaves, of paper.

I just love your idea!!

It looks pretty good but in my opinion the DoF effect is a little too strong.. maybe you could lower it a bit

And also you could make it look as if the whole model was on top of something like a table :P

Im waiting to see your updates :D

HypeTsu
08-30-2010, 11:07 PM
After having issues with posting this image...
... I hope this time i got it right.

This is the first draft.

I had this idea of having the light come behind the tree, and I kind of took it from there; focusing mainly on lighting and basic camera exposures first.
Until a good shader for the mountains will be made - I used standard library .mtl files with slight tweaking - DOF is used to somewhat hide them. Better shaders is a good next step...

Rendered with MachStudio Pro



http://i995.photobucket.com/albums/af77/HypeTsu/Lighting_Challenge_24/CGSociety_Lighting-Challenge24_01.jpg?t=1283205403

jn9999
08-31-2010, 02:51 AM
Hello everybody

This is my first WIP

It was done and rendered in VUE. It's the first time I use it but I'm starting to learn about it.

http://img43.imageshack.us/img43/4396/cabinr.png

High res (http://img823.imageshack.us/img823/3719/cabinf.jpg)

All comments and critiques are fully apreciated

Good luck everyone and keep up the good work :beer:

p40
08-31-2010, 12:24 PM
This is rendered in Max/MR. No GI or Finalgather


Nice image. I'm glad to see someone uses direct lighting only (My teacher at school was a MR/direct lighting only supporter :)

arusnak
08-31-2010, 04:01 PM
Hello everybody! Well here is my first try for this challenge.
I start slowly this exercise, waiting for my new computer.
Coments and suggestions are welcome :)
Hi resolution (http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/cabin.jpg)


http://i362.photobucket.com/albums/oo68/Fredsoub/3D-RENDER/cabin_low.jpg



Nicely done! :applause:Its very Original!

zmuh11
08-31-2010, 04:45 PM
http://a.imageshack.us/img839/2637/cabinone.jpg
By mikebracken (http://profile.imageshack.us/user/mikebracken) at 2010-08-28

Awesome image Mike!

I think the two things that I notice are one that the roof appears at least to me to be a little bit too blue. I guess you would expect that from the moonlight but I don't see that blue cast anywhere else in the image.

I would also play with the camera angle instead of just a straight on shot but still man awesome. I love both the porch lights.

Good work bro! How have other things been going?

JKrause
08-31-2010, 04:54 PM
I went for a stylized idealism with my first pass. My set-up features a directional light as my key and a series of soft spotlights as my fills. There's also a kicker on the tree and the chimney.

I used a touch of final gather to smooth out the grass. Fog and depth of field blur were added in After Effects.

http://homepage.mac.com/sternum1/cabinRenderSM.jpg

Any critique is always greatly appreciated.

xeltestic
08-31-2010, 11:10 PM
yeah! gj everyone! here is a go at the scene. Honestly just testing a possible mood at this time. No textures, just a clay render and played around 10min in photoshop. I most probably gona try out sth else. Just anouncing my self to the competition i guess. Oh and a big thx to Andrew and Dan for this awesome scene. So many nice details :) Good luck every1

http://dl.dropbox.com/u/741844/theCabin_01.jpg

JackyLiang
09-01-2010, 01:48 AM
hey guys, I decided to change my approach since vue and vray didn't really work out for me :( I'm making the new scene inside of a snow globe, here's my initial modeling:

http://content.screencast.com/users/liangqiaokajia/folders/Default/media/56cffaeb-1916-431d-a32e-e5342076f749/test.jpg

didn't do anything fancy here, all I've been doing in the past couple days is just fixing up some geometry and try my best at saving polygons since my comp isn't all that good. Any thoughts or suggestions are always welcomed :D

jojo1975
09-01-2010, 05:41 PM
Done a fix.. I've notice I've uploaded the wrong composited image.. there's the new one.. The grass is models + some displacement. I will go for the night shot later next week. any help appreciated for my post (BW+Colors images)
http://www.giorgioluciano.net/CgTalk/LCXXIV_c_lateral.jpg
http://www.giorgioluciano.net/CgTalk/LCXXIV_c_lateral.jpghttp://www.giorgioluciano.net/CgTalk/LCXXIV_c_lateral.jpg

hindukush
09-01-2010, 07:24 PM
hi all,

this is my wip...this time before the challenge finish:-)

i'm using maya and nuke, but till now no compositing...

good challenge to everyone

hindukush
09-01-2010, 08:06 PM
Here some color correction and post but i'm stil not happy of the shot, any suggestion would be great;-)


bb

zmuh11
09-01-2010, 08:58 PM
Here some color correction and post but i'm stil not happy of the shot, any suggestion would be great;-)


bb

I think that looks really awesome dude!

The only thing I would suggest there are some parts on the fan that is blowing out to pure white that I would try to tone down and there are some parts of your bckgd image that are a bit too dark which makes it look fake, but the house and grass look amazing. Good work!

MikeBracken
09-02-2010, 12:52 AM
Hey Zach ! Thanks for the feedback. Actually the roof tiles are grey and that is probably why they are so blue. As for the camera, I agree. I am not really sure where to go from here yet. What do you think ?


hindukush : I really like the gritty lighting feel. Very slick. The only thing that jumps out at me is the wheels next to the house are really shiny. They seem a little to clean for the rest of the image. Very nice render. What engine are you using ?

Regards,
Mike

hindukush
09-02-2010, 08:45 AM
ty zmuh11 and Mike for the feedback,

zmuh-->u r right some area are burned, i had some problem with the shader, today ill try to render that again a bit more balanced.

For the sky it could maybe be the vignetting i applied, anyway ill search some other photos to comp it better.

mike-->the wheels have no texture, i hadn't see that ill fix it .I'm using mental ray on maya 2011, just basics shaders apart from the sss for the leaves.


updates will come soon..

xeltestic
09-02-2010, 11:25 AM
@JackyLiang - i love the concept. cant wait to see where u take this. Beware of where to place your highlights. Its especially important because you have a lot of specular materials going on, especially the glass.

@hindukush - i really like your color scheme. The texturing looks spot on. I have some issues with your cropping and the background. To me it now looks like you used an image of a sky and rotated it by 90 degrees.

@jojo1975 - good job. only crit at this point is that everything looks evenly sharp. Flattens out your image a bit.

I decided to change the overall mood and composition. I think im pretty satisfied. Next step texturing. Not so sure how to approach the foliage yet.
http://dl.dropbox.com/u/741844/theCabin_02.jpg

hindukush
09-02-2010, 02:16 PM
hi,

here another test, i changed a bit the shot and the colors and added some mountains in the back ground and some displacement here and there.
xeltestic---> The sky isn't rotate but it looks like, is just a crap photo, ill change it in compo.
About your image i think is better now: a bit more close up and better lighted. U could try to orient that big shadow of the house a bit more away from the center of the image, anyway i think that it with grass could make a nice contrast work between shadows and light.
For foliage u mean the tree or grass?what software r u using?

xeltestic
09-02-2010, 02:51 PM
hi,

xeltestic---> The sky isn't rotate but it looks like, is just a crap photo, ill change it in compo.
About your image i think is better now: a bit more close up and better lighted. U could try to orient that big shadow of the house a bit more away from the center of the image, anyway i think that it with grass could make a nice contrast work between shadows and light.
For foliage u mean the tree or grass?what software r u using?

Roger that. Coming along nicely. Yeah i noticed that shadow as well and made a little change to that. Good eye.
Yes i meant the grass. Yours looks quite nice. I wanted to go for some dryish wild grass and maybe a couple of wild flowers to help break up the evenness of that. And a trampled dirt path leading to the cabin. Atm im using 3dsmax 2011 with Vray. So what are my options here? Vray grass? maybe for the middle ground layer. Object paint? maybe for the wild flowers? Scatter? not much control with that. Modelling? Really tedious affair. Want to keep it simple. Any suggestions are appreciated.

hindukush
09-02-2010, 03:44 PM
xeltestic--->
sorry but i'm not a max user so i don't have personal tricks, in maya a usefull tool is paint effect, but looking on the net i found this:

-grass with displacement
http://www.cgdigest.com/how-to-create-grass-in-3ds-max/
-grass with scatter
http://www.pawas.com/graphics/grass.htm
-easy scatter
http://www.digitalproducer.com/pages/rezin_grass.htm
-grass with images
http://cgshelf.com/grass_tutorial.php
-scatter again
http://www.polygonblog.com/3d-grass-and-sky

hope this help:-)

halfPintMike
09-02-2010, 06:40 PM
Hello there, eversince my friend said that my cabin looks like a miniature I am in serious doubt. At times it looks ok and at other time not. I would like some clarification about this. If it does look like a miniature how can I make it look normal without altering the composition too much?
I'm suspicious of the textures as well so I'll be working over that tonight.

http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/com.jpg

Bigger version here (http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/com.jpg)



Thanking you,
Timothy.

xeltestic
09-02-2010, 07:51 PM
@hindukush - wow thx a lot for the effort. i will take a look at all of these.

@halfPintMike - dont worry about it looking like a miniature at this stage. Your scene is still very much in the beginning. The scale will eventually get defined by your textures, details and objects surrounding the cabin. Try to approach your scene as a whole. Don't spend all your time texturing your cabin while leaving the rest unfinished. Get rid of that black background and determine your lighting before starting the texturing process. Good luck.

hindukush
09-02-2010, 08:20 PM
@all
how can i post an image inside here without attach it to a message?

xeltestic
09-02-2010, 08:26 PM
@all
how can i post an image inside here without attach it to a message?

use the yellow "insert image" icon. Enter the address to your image (filesharing site, your server, dropbox...)

hindukush
09-02-2010, 08:34 PM
ok here is more or less the final result, i added too much grain and chromatic aberration...ill
finish it tomorrow, as always critics and suggestion are welcome;-)

http://img830.imageshack.us/img830/8697/rendercomp.jpg

kanooshka
09-03-2010, 04:34 AM
hindukush: Nice image! As you stated the chromatic abberation and film grain are too overpowering. The grass and leaves could use some more variation in color. Keeping a limited palette with yellows is ok, but try to vary saturation and hue some to create a little more interest. The stump in front of the cabin could be defined a little more. It lines up a little too closely to the bottom of the porch and is a little too similar in color to its surroundings.

halfPintMike: Conveying scale can be a tricky task. One way to tell scale is by comparing the size of an object to another object in the scene. For instance, adding mountains in the background would appear to change the scale of objects, depending on how large they are in comparison. Another way to change the appearance of scale is to adjust the focal length of the camera. However, you don't usually want to increase/decrease it too much or things can get strange.

xeltestic: Looking good, looking forward to where you're going to take this. One thing you may want to adjust is the scale of the mountains. They look very small in comparison to the house and it may help with the composition as well.

jojo1975: Nice work. There are some objects that seem a little too bright compared to their surroundings. In particular the window frames and door. These objects are in the shadowed area of the porch, yet they are still pretty bright and could possibly use some occlusion. The grass in the foreground is OK but could use some darker shadowing, especially in the base of the thicker tufts.

JackyLiang: Interesting concept. Keep going with this.

xeltestic
09-03-2010, 09:36 AM
@Kanooshka - thx for pointing that out. I will work on that.

@hindukush - looking good. In addition what Kanooshka said there are a couple of things worth improving. The wind mill looks atm like its coming out of the chimney. That's a hard one cause it means changing your overall composition. From the technical aspect of things the wind mill would be better integrated if you'd get rid of the dark edges surrounding the blades. It prolly has to do with the way it premultiplys your alpha, but is easy to fix with refine edges in photoshop. I would also have a look at your DOF settings. Atm it looks like it would have been shot with a macro lens which makes it look like a miniature.

Here is an update. Still roughing it out.
http://dl.dropbox.com/u/741844/theCabin_03.jpg

hindukush
09-03-2010, 11:11 AM
ok, i think there is more work to do:-)

first of all ill try to find the right shot and than ill solve the other problems, i have moved a bit the mill and the stump, and moved the camera closer to the ground.

U think that looks good? i'm a bit lost at the moment.. i'm not so good in shooting and haven't found nice references.

ty again for your suggestions!

@xeltestic :nice matte painting, is coming out!also like bird, add a dynamic feeling to the image.




http://img801.imageshack.us/img801/279/shot1l.jpg

bimalbose
09-03-2010, 01:01 PM
@bimalbose: Nice job. One thing to keep in mind is light motivation. You have a lot of soft blue light being emitted into the scene but no source. To fix this, the sky should be brighter than the light it's emitting. The front of the cabin appears to be glowing. Are the lanterns illuminating the walls? If so, there should be bright spots near the lights. The windmill is getting lost in front of the roof of the cabin. Placing some rim lights on the windmill to differentiate the too should take care of that.

@Kanooshka : thank you for your valuable comments , i think i made the correction which you have specified ... posting this new image , still in wip :wip:, valuable comments and critics welcome, so that i can improve my lighting. Thank you:rolleyes:

http://img715.imageshack.us/img715/3576/thecabin.jpg

hindukush
09-03-2010, 01:53 PM
@bimalbose: nice calm mood, i can feel the silence in that place:-) i have just few suggestion.
first, as kanooshka told me, some variations in the color of the grass could help in realism, second, that tree is living autumn while all the other plants are in summer:-) and third, a bit of fog around could help to improve the distance percepition, it could make it really fantasy;-)

hindukush
09-03-2010, 03:13 PM
here are my passes and the comp tree, but the result is crap...today i'm not in shape...;-D

http://img594.imageshack.us/img594/9956/layers.jpg



http://img821.imageshack.us/img821/7043/crapcomp.jpg

halfPintMike
09-03-2010, 06:30 PM
Thank you xeltestic and kanooshka for the reply. kanooshka, what you said about comp is new to me. So thanks again to for it.

xeltestic, actually, I had determined the lighting and all that and executed it when I got a comment that it looked miniaturish.

Here's it. I'd posted it a few pages back but it got missed.
http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/cabnPostII.jpg

bigger version here. (http://i992.photobucket.com/albums/af42/halfPintMike/theCabin/cabnPostII.jpg)

My current composition is a little different. I made the perpective a little more apparent. The It looked a bit flat to me. And the sky light's a bit dim on the cabin in my opinion and I think I need a warmer glow from the lantern. Must add a faint rim light coming from the stars after this.

What do you guys say about it in general?

Thanking you,
T.

halfPintMike
09-03-2010, 06:37 PM
hindukush, that's a beautiful image you've got! I'm really impressed by it! But I liked the previous textured versions of the mill. The older ones seemed to have more character in it. And the chimney seems too exposed to the elements (not sure about this). But apart from it, great image!

http://forums.cgsociety.org/attachment.php?attachmentid=155949

T.

HypeTsu
09-03-2010, 08:10 PM
Got'ta love this challenge.
All the different images are so inspiring.

Here is my second iteration. changes from first one include:



New grass texture and shader - including slight displacement.


Further adjustment of the mountain shader.


Adding light accentuation to the mountain's edges, the roof edge, the tree trunk and the windmill.


Re adjusting the fill light - both position and color.


simple "automatic level" adjust in Photoshop.
At 2K and 4x4 AA, this image renders in about 45 seconds on a Core 2 Duo + ATI FirePro V8800 machine.

Your comments and notes are welcome.
http://i995.photobucket.com/albums/af77/HypeTsu/Lighting_Challenge_24/CGSociety_Lighting-Challenge24_LIP01_0000.jpg
http://s995.photobucket.com/albums/af77/HypeTsu/Lighting_Challenge_24/?action=view&current=CGSociety_Lighting-Challenge24_LIP01_0000.jpg#%21oZZ1QQcurrentZZhttp%3A%2F%2Fs995.photobucket.com%2Falbums%2Faf77%2FHypeTsu%2FLighting_Challenge_24%2F%3Faction%3Dview%26current%3DCGSociety_Lighting-Challenge24_LIP01_0000.jpg%26
http://s995.photobucket.com/albums/af77/HypeTsu/Lighting_Challenge_24/?action=view&current=CGSociety_Lighting-Challenge24_LIP01_0000.jpg#%21oZZ1QQcurrentZZhttp%3A%2F%2Fs995.photobucket.com%2Falbums%2Faf77%2FHypeTsu%2FLighting_Challenge_24%2F%3Faction%3Dview%26current%3DCGSociety_Lighting-Challenge24_LIP01_0000.jpg%26

InfernalDarkness
09-04-2010, 11:48 PM
Thought I'd give this one a try to improve my skills, push myself, you know... Just texturing and laying it out so far, no work on the placeholder background mountains yet:

http://img709.imageshack.us/img709/6453/cabinmr23.jpg

Not happy with the lakeside plants (ferns) which don't fit my scene really. Simple sun/sky in mental ray so far, but I'll work on the lighting aspects next.

Ideas and help? Horrible?

jeremybirn
09-05-2010, 04:50 AM
halfPintMike -

Great image! I love the background.

The blue fill on the side wall of the house looks very flat and uniform, maybe more of a gradient (darker towards the chimney) would help shape it. I think the roof would get more sky light than the side, anyway, maybe some broad blue specular that brings out the detail in the shingles, and a little definition to the shape of the chimney (so the side isn't identical to the front, and you can see the bricks a bit)?

Don't let the amount of blue fill light coming down onto the grass go brighter than the roof. You might shape the fill on the grass a bit more. The warm light on the grass should come mostly from the lantern, I think, so it shouldn't be limited to a shadow shape as if the light were inside the house.

If the night sky appears that bright, then the lantern should be much brighter. Make the brightest core of the lantern itself hit pure white (the glow around it can become more saturated with distance from it, though) and make sure the lantern looks like the source of the illumination around it, clearly brighter than what it illuminates.

-jeremy

InfernalDarkness
09-05-2010, 10:52 AM
Got some time today to work up a lighting scheme. I would appreciate any feedback or ideas...!

http://img442.imageshack.us/img442/6923/cabinmr28night.jpg

tuffmutt1
09-05-2010, 12:39 PM
I think i am almost done with this...still might change the mountains a bit. dunno...C&Cs welcome.
http://img121.imageshack.us/img121/5038/cabin9.jpg (http://img121.imageshack.us/img121/5038/cabin9.jpg)

jeremybirn
09-05-2010, 04:00 PM
tuffmutt1 -

That's a great image. The tree could use a key light from the upper left, enough to make it look as if it's in the sun instead of in the shade. The dark parts of the front porch could use a little more warm bounce light from the sunlit parts, and more cool-colored reflection on the window glass. The shadowed side of the house might be getting too much fill light -- just compare the key and fill on the house to the key and fill on the tree and make sure they look consistent. The windmill looks like it's in the shade with soft shadows, see if that's a shading or a lighting issue but it could be in direct sun. The grass in the foreground looks great, I wonder if the background hills could match in color. They don't need to be identical, there could be some atmosphere in the way, but just a little closer?

-jeremy

xeltestic
09-05-2010, 05:16 PM
@ hindukush - gj. nice to see your breakdown as well. Imo the displacement map on your chimney could be toned down a bit. Else no crit.

@halfPintMike - Nice lighting. I love those colors in the grass. Maybe you could insert that tree into your scene. It would help with determining the scale and fill up the larger empty area. The sky looks a little flat atm. There should be a slight color shift from top to bottom.

@HypeTsu - Beautiful image. Especially the sun behind those mountains. The sky needs some reworking. It should be brighter at the bottom and more reddish closer to the sun. Look here (http://upload.wikimedia.org/wikipedia/commons/2/22/Sunset_may_2006_panorama.jpg) for reference. As well the greenish light around the wind mill confuses me.

@InfernalDarkness - both of your images lack contrast which make them look flat. Add more contrast to your scenes focal points.

@tuffmutt1 - very nice. Cant add anything more to Jeremys comments.

Just finished texturing the cabin. Now its time to seed some grass. Im still going with the original composition. Here is just a closeup.

http://dl.dropbox.com/u/741844/theCabin_textured.jpg

jn9999
09-05-2010, 10:10 PM
I wanted to try a sunset scene and see how it goes.

http://img245.imageshack.us/img245/284/terrainisland72.png
High res (http://img245.imageshack.us/img245/284/terrainisland72.png)

Comments and critiques really appreciated.

Good luck

jojo1975
09-06-2010, 08:22 AM
thanks to all for the suggestions, I will do a re-render this week and then start the nigh scene

InfernalDarkness
09-06-2010, 10:36 AM
jn9999, (http://forums.cgsociety.org/member.php?u=423698)
After reading the critique about the contrast in my scene, I see it much more readily now. In your scene-render, there are no "true blacks", and in mine there are very little spaces of "true white". I think that monitor/display differences aside, this lack of contrast in both are scenes is certainly something we should work on.

Say you walked upon this cabin in the woods, or by a hilltop, and the sun was shining... Even in sunset, the human eye adjusts its contrast level automatically. Our eyes squint, irises close up, to make for the best contrast-range image our brain can make sense of, and get the most detail it can from the limited or overpowering light coming in. This is a survival mechanism and also why we're still alive, but when comparing such mechanisms to rendering it's difficult to make sense of things.

A quick auto-contrast of your image yields this result:

http://img691.imageshack.us/img691/3950/terrainisland72autocont.jpg

And I think this looks much better, in terms of what your eyes would see when viewing an actual sunset. The image your mind sees is "blown out" a bit by the bright sun, and details that are hidden in shadow become dark and murky. When looking towards the sun, you often can't see many other details well.

Also, the lens flare in your scene seems unnecessary and unphysical, if that makes sense. And palm trees don't grow in the ocean itself.

I would appreciate your critique of my image as well, so here's an udpate of my scene rendered with much higher quality/clarity:

http://img827.imageshack.us/img827/4326/cabinmr29.jpg

Hi-res (http://img827.imageshack.us/img827/4326/cabinmr29.jpg)

Please help me dissect my scene and don't hesitate to be brutally honest!

To Xeltestic:

@InfernalDarkness - both of your images lack contrast which make them look flat. Add more contrast to your scenes focal points.

Agreed. How do I go about "blooming" or altering this? Do I break physical lighting in favor of "what looks good"? Should I just render out a depth mask and then refocalize the light curvature toward my focal point, which would be the front porch area? I appreciate your input, and look forward to your help if you have the time!

Originally Posted by jojo1975
SSS will take you ages probably, it also depends on which renderer you are using. Also it depends on which approach you would like.. 2d or 3d, just google for Xfrog, Itoosoft, and multiscatter. Best vegetation around...Jojo

To Jojo1975:

Xfrog does not model realistic trees; all are based on spiral branch layouts and this is not realistic or acceptable in my work and does not follow phyllotaxy of real plants. Trees should be modeled accurately to be acceptable. I apologize for my English. Also, SSS is unnecessary for leaves (mental ray) due to mia_x material's translucency options, which render quickly. Use Onyx for modeling trees/plants with accuracy and many options.

genaf1
09-06-2010, 10:59 AM
test light, shading
http://www.genaration.ru/lc24_wip2.jpg

xeltestic
09-06-2010, 11:42 AM
Agreed. How do I go about "blooming" or altering this? Do I break physical lighting in favor of "what looks good"? Should I just render out a depth mask and then refocalize the light curvature toward my focal point, which would be the front porch area? I appreciate your input, and look forward to your help if you have the time!

No, you don't need to break the physical lighting if you don't want to. You are allowed to, but that should be a conscious decision and used with forethought and still in a way physically correct. What i mean with that is that you can use eg. more than one light to represent one logical light. Lighting designers do this all the time in movies as well do photographers for that fact. They will add off screen lights which are not visually in the scene to add highlights, create a certain mood and atmosphere and to direct the eye of the viewer. Having said that, contrast can be achieved with more than just lighting. Oc one thinks first of values, but there is color, shape, size, amount to name a few. If you google for Gestalt theory you get the whole explanation. I checked your images levels and even though you're going with a low key scene all of your darks are clamped atm. Open them up and you have more room to play. Blooming and all other post effects shouldn't be considered as a way of fixing your lighting but might help enhance it and add realism if used with care.
I also get what your were saying when you explained how our brain interprets light. It should be noted though that there is a big difference between how we pick up light compared to how a camera would. It depends what you want to mimic. I guess if you are mimicing the human eye but add a DOF effect in post it will still look wrong.
Hope that helps a bit.

http://dl.dropbox.com/u/741844/infernal_levels.JPG

FrodoNZ
09-06-2010, 11:48 AM
My latest WIP
Still not 100% happy with the grass- need to work on BG too. Any other C&C is most welcome :hmm:

http://i794.photobucket.com/albums/yy221/FrodoNZ/WIP02.jpg (http://s794.photobucket.com/albums/yy221/FrodoNZ/?action=view&current=WIP02.jpg)

djprasun
09-06-2010, 11:51 AM
jn9999, (http://forums.cgsociety.org/member.php?u=423698)
After reading the critique about the contrast in my scene, I see it much more readily now. In your scene-render, there are no "true blacks", and in mine there are very little spaces of "true white". I think that monitor/display differences aside, this lack of contrast in both are scenes is certainly something we should work on.

Say you walked upon this cabin in the woods, or by a hilltop, and the sun was shining... Even in sunset, the human eye adjusts its contrast level automatically. Our eyes squint, irises close up, to make for the best contrast-range image our brain can make sense of, and get the most detail it can from the limited or overpowering light coming in. This is a survival mechanism and also why we're still alive, but when comparing such mechanisms to rendering it's difficult to make sense of things.

A quick auto-contrast of your image yields this result:

http://img691.imageshack.us/img691/3950/terrainisland72autocont.jpg

And I think this looks much better, in terms of what your eyes would see when viewing an actual sunset. The image your mind sees is "blown out" a bit by the bright sun, and details that are hidden in shadow become dark and murky. When looking towards the sun, you often can't see many other details well.

Also, the lens flare in your scene seems unnecessary and unphysical, if that makes sense.

I would appreciate your critique of my image as well, so here's an udpate of my scene rendered with much higher quality/clarity:

http://img827.imageshack.us/img827/4326/cabinmr29.jpg

Hi-res (http://img827.imageshack.us/img827/4326/cabinmr29.jpg)

Please help me dissect my scene and don't hesitate to be brutally honest!

To Xeltestic:



Agreed. How do I go about "blooming" or altering this? Do I break physical lighting in favor of "what looks good"? Should I just render out a depth mask and then refocalize the light curvature toward my focal point, which would be the front porch area? I appreciate your input, and look forward to your help if you have the time!

Man you have a heavy duty machine as you have been able to render all those vegetation in Vue. I would suggest you to not to use any preset atmosphere as your first render with the sunset is taken straight from a preset atmosphere. Play around in the atmosphere editor. Most of the guys here can create accurate lighting, vue also does that. But there is a difference between accurate lighting and creating a beautiful picture. Your first image looks very blank to me. Use some of those awesome infinite terrain in vue. Yuor second image is really going in the right direction.. Keep it up.

djprasun
09-06-2010, 01:51 PM
@ InfernalDarkness- Sorry there, I thought both the image were yours.

djprasun
09-06-2010, 02:15 PM
I got some time today. I did a preview render, comp in fusion. Any help will be greatfull. The size is a little small and quality is bad, please bare with me, I will upload a high quality and high resolution sometime soon.
http://i569.photobucket.com/albums/ss135/djprasun/sunsetcopy.jpg

Voigg
09-06-2010, 03:34 PM
Here is my latest version I have changed a few things. Let me know what you think!!

http://i146.photobucket.com/albums/r250/Voigg/Cabin_003.jpg

tuovni
09-06-2010, 03:51 PM
updateing, c&c are welcome

http://i160.photobucket.com/albums/t177/tuovni/thecabin_v019.jpg

halfPintMike
09-06-2010, 04:32 PM
xeltestic, Jeremy, thank you very much for the critique.

Jeremy, I'll do what you suggest.

xeltestic, I'm planning to put the tree in the scene but it wasn't ready when the last picture was rendered.
And xeltestic, I like the texturing in your scene. The chimney seems a little odd where it meets the cabin. I don't really know why though maybe there should be some dirt there now. And with respect to your reply to InfernalDarkness, I don't get the part where you say that the darker parts in the histogram are clamped. Could you explain a little further? I don't know what they are supposed to signify.

djprasun, that's turning out to be great image! But could the parts being exposed to the sun get a brighter light? The exposed and unexposed parts seem to constantly illuminated, I think the sun this high will throw out brighter light and you could put some specular highlights for the roof tiles too.

T.

xeltestic
09-06-2010, 06:29 PM
@tuovni - looking good! Now enhance the sense of depth by varying your values and saturation. Make the tree in front darker than the cabin and loose the saturation of the mountains in the back. Think atmospheric depth. Google for reference photos and start from there.

@halfPintMike - with "darker parts in the histogram are clamped" i was referring to the levels histogramm. It graphically shows u the values of each of the pixels in your scene. On the dark side of the pixels you can see it looks kind of "cut" at the top, which in terms means a loss of information. You have at least two good possibilities to fix this. One, adjust your exposure settings in your 3d software or two, render out as Open EXR in which case all of the light information gets stored during rendering time and you can easily and non destructively adjust your levels in Photoshop or your compositing software. You want as much information as possible. Even in the shadows there are more than just black pixels. Hope that helps.

tuffmutt1
09-06-2010, 06:51 PM
tuffmutt1 -

That's a great image. The tree could use a key light from the upper left, enough to make it look as if it's in the sun instead of in the shade. The dark parts of the front porch could use a little more warm bounce light from the sunlit parts, and more cool-colored reflection on the window glass. The shadowed side of the house might be getting too much fill light -- just compare the key and fill on the house to the key and fill on the tree and make sure they look consistent. The windmill looks like it's in the shade with soft shadows, see if that's a shading or a lighting issue but it could be in direct sun. The grass in the foreground looks great, I wonder if the background hills could match in color. They don't need to be identical, there could be some atmosphere in the way, but just a little closer?

-jeremy
Thanks for the critic. Here's some changes i ve made. also reduced DOF and overall bloom.
Here's the old version.
http://img121.imageshack.us/img121/5038/cabin9.jpg
and this is the new one.http://img825.imageshack.us/img825/8000/cabin010.jpg (http://img825.imageshack.us/img825/8000/cabin010.jpg)

jn9999
09-06-2010, 11:04 PM
@InfernalDarkness

Thank you very much for your comment :)

Well I agree with you about the contrast in my scene.. it looks too bright but when you adjust the contrast it looks so much better.

And the tree and the lens flare are things that I noticed after rendering the whole image.. the thing is that my computer is not good at all and therefore it takes like 1 whole day for me to render an image. So I left them there but I forgot to mention it in my last post. I will fix them in my next update :D

And about your image. I just have to say that I love it
I like the idea of a house in the woods. Just a couple of things to point out. First, the reflection of the rock on the water seems a bit too bright and blue while the others reflection look darker.
And second, I think the sky looks a little bit dark, as if it was lacking brightness, especially the yellow colour.
Other than that it is looking great. Waiting to see your next update :thumbsup:

@djprasun

Thanks for your comments also

I tried using one of the infinite terrains but my computer just couldn't handle it..

I will try playing with the atmosphere editor and adding something else to my scene so that it looks better.

Your image is looking awesome. Keep going with the good work :arteest:


I will be posting a new update in the next few days.

Good luck everyone

jeremybirn
09-07-2010, 01:23 AM
tuffmutt1 -

A lot of parts are better. The key side of the tree contains some of the darkest leaves (probably your leaf material just needs to be translucent to fix this), but make sure you get some shaping on the tree, so there's a bright side (on the left towards the sun) and a dark side on the lower right.

The house could use more shaping and darkness in the shadow areas, both the shadowed half of the porch and the right side of the house. Maybe you need occlusion there, or at least you need to aim the bounce lights more selectively so they don't hit the whole surface uniformly. You've got some nice dark tones in the birds, and in the darks of the shrub to the right of the house, the other shadow tones should match that kind of black level in their darkest spots. Look at a picture where a porch falls into shadow, and the fact that the sunlight doesn't hit a wall doesn't mean the wall has to be flatly lit:
http://www.flickr.com/photos/38521378@N00/1121614616/sizes/l/

-jeremy

vamsiprakash
09-07-2010, 02:15 PM
http://i595.photobucket.com/albums/tt40/vamsi008008/output.jpg

This is my first output pls give your c&c to improve the output

I used maya software for lighting and texture and composted in photoshop

jeremybirn
09-07-2010, 02:39 PM
InfernalDarkness -

That vegetation is really nice!

There's something wrong with the water. Where a rock cuts through the water, the reflection of the rock looks bright blue. Reduce that rock reflection, but boost the reflections and highlights from the sky, and it'll look more like water.

In terms of contrast, focus on the difference between the front wall of the cabin and the side wall, and make sure you can see that they are facing different directions, with the front facing towards a brighter part of the sky. Also look at smaller objects, like the bins hanging on the wall, and make sure they cast shadows or occlusion that makes them look solidly connected, and shows what direction the light is coming from. Contrast in the windmill might require more specular highlights or reflection, as well as shading variation that shows which direction the light is coming from.

-jeremy

hindukush
09-07-2010, 04:25 PM
@ infernaldarkness---> i really like your composition and the shape of the trees but your kind of lighting is so dangerous...i mean that to have the sun covered by trees mean alot of influence of diffuse lighting, and without shadows the risk is flatness, i would suggest u to make a shot more close to the house(u also get rid of few trees, saving render time) so u can create a more visible contrast between the light from the house and the trees and, doing so if u turn to dark trees u have anyway a light from the house that give some character to the image
Hope that my english can explain what i think:-)

@tuffmutt---> nice image, is almost perfect i think, i suggest u to desaturate the mountains on the background to simulate just a bit of atmosferical fog, and just a bit of dust on the mill.GJ!

@tuovni--->Your sun looks positioned in the right side of the horizont, so i suggest u to illuminate a bit mountains from right and also the top of the tree.

@djprasun--->nice caraibian mood, the only suggestion is to give that pink-orange color in post so u can balance it with original colors.

@genaf1---> i love that "Borderland" (the game ;-D) style.

InfernalDarkness
09-07-2010, 04:51 PM
Thanks a lot for your input Jeremy and Hindukush! Great points from both of you, and I'll implement those ideas tonight and see how far it goes. Very good ideas and I appreciate your time.

Last night's render, different angle:

http://img411.imageshack.us/img411/2268/cabinmr30skull.jpg

Hi-Res (http://img411.imageshack.us/img411/2268/cabinmr30skull.jpg)

hindukush
09-07-2010, 04:55 PM
@infernal darkness---> is exactly the camera position i was thinking!! now is more focused on the house.

djprasun
09-08-2010, 12:34 AM
As promised, this is the higher resolution output. Comped in fusion.
http://i569.photobucket.com/albums/ss135/djprasun/sunsetcopy-1.jpg
I got some time to kill so I thought of giving it a photo frame! LOL!
http://i569.photobucket.com/albums/ss135/djprasun/photo_frame_21copy.jpg

Voigg
09-08-2010, 05:53 AM
I changed my scene around alot, let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/Cabin_004.jpg

Holzi
09-08-2010, 01:18 PM
Hi guys,
here are my two attempts. 'still not sure wether to go for the DoF image or the long shutter image.
I know i have to work on the mats a lot. But i'm quite new to 3ds max (and VRay for that matter) and its not as self explaining as i hoped. So don't hesitate with c&c and maybe one or two tips ;)
And how do i get this proper gas-like looking lamp? (like Voiggs)
http://img266.imageshack.us/img266/8585/light01l.jpg
http://img16.imageshack.us/img16/5848/light02.jpg

arusnak
09-08-2010, 01:27 PM
I got some time to kill so I thought of giving it a photo frame! LOL!
http://i569.photobucket.com/albums/ss135/djprasun/photo_frame_21copy.jpg
Wow! I love the water! Good Job!:thumbsup:

kanooshka
09-08-2010, 02:55 PM
Voigg: Nice update. The lighting in the foreground is a little confusing when looking at the vertical beams. The one nearest the camera is dark above the horizontal beam but then bright below it, where I'd expect it to be dark. Moving on to the next vertical beam in the foreground, even though the light is coming from the open door, it looks like the lamp is illuminating it through the front beam. Perhaps changing the color and/or saturation of either the indoor lights or the lamp would solve the confusion.

djprasun: Great atmosphere. During sunsets, specular highlights are much more noticeable largely because of the angle of the sun. Here's an example: http://www.flickr.com/photos/23641763@N08/4188684307/ I'd love to see some highlights on the left facing side of the cabin to really make it pop from the side opposite the sun.

InfernalDarkness: Awesome vegetation! I'm not to sure where the illumination is originating from on the front of the house. Is the lamp lit? Or is that bounce light from the window light? If it's light bouncing off another surface it should be brighter near the surface it's receiving the light from, in this case I'd guess the floor and ceiling of the porch. The windmill could use a little more definition, it's getting lost against the cabin. Perhaps some reflection of the sky would help.

vamsiprakash: Nice start. The grass is getting a little too over-bright and is a little under-saturated. Grass, and plants in general, tends to be a fairly saturated color whether dead or alive. You've achieved some nice rim light on some of your objects but overall the fill light is very bright compared to the position of the sun. Hopefully this reference will help out: http://www.flickr.com/photos/angie_real/2472890123/

tuffmutt1
09-08-2010, 07:12 PM
Here's a revamped one...changed the lights for soft shadows, changed the grass color variations. added heavier occlusion pass for the house. brought back mountains closer to grass color.glare added to the windmill. some post in photoshop. full ver (http://img713.imageshack.us/img713/9767/cabin011cc.jpg)sion. (http://img713.imageshack.us/img713/9767/cabin011cc.jpg)
http://img713.imageshack.us/img713/9767/cabin011cc.jpg (http://img713.imageshack.us/img713/9767/cabin011cc.jpg)

yassein
09-08-2010, 07:31 PM
hi all
this is my first test
i hope that you like it
http://img69.imageshack.us/img69/822/test1f.jpg

InfernalDarkness
09-08-2010, 07:55 PM
@tuffmutt1:

I really like your scene! The lighting itself is coming along wonderfully, much more contrast and depiction than mine. Hope you don't mind but while our scenes are very different, I'll try to bring my contrast closer to yours.

That said, and I know it's still a WIP, but I think your leaf and grass shaders could use a lot more work to interact with your gorgeous lighting. You're in Max, so I'm not sure how far you can push the Max/mia_x shader from your end, but translucency as well as texturing would really help. But it's your scene, and realism isn't necessarily the goal here, but artistic and powerful lighting of course!

But note the top-left-most leaf of your tree, for example. Why is it black? A bit of quick shading work can fix such issues. Also, if you're not using the mia_material_x (arch material in Max, I believe), you could benefit from it greatly.

You can learn more about realistic leaf shaders here (http://forums.cgsociety.org/showthread.php?f=87&t=804892&page=3&pp=15) (Maya thread, but the best one online period for mental ray/plants) and here (http://forums.cgsociety.org/showthread.php?f=87&t=802677&highlight=leaf) (based heavily on the first thread). Disregard the non-shader Maya-specific aspects and you should be fine, so long as Max's MR implementation lets you use the mia translucency slots and a multiply operation.

The same technique would vastly improve your grass's light interaction as well, and help nullify the "CG look".

Also, I think for the sake of lighting, the vignette should be omitted until you're 100% satisfied with the rest. If you already are, then continue being so, of course!

prixat
09-08-2010, 10:17 PM
Just started playing with LuxRender recently and accidentally found this pleasant result when taking the obj file into Lux (from cinema).

jeremybirn
09-09-2010, 05:03 AM
djprasun -

Nice image!

I think the palm tree could be more of a silhouette. If the leaves have some shading and highlights that's OK too, but it shouldn't look transparent on the outer leaves.

The rocks on the shore have highlights on the right (where they could be shadowed by the house), but not as bright highlights on the left (closer to the sun.) Try moving the highlights onto the rocks out on the left, and they'll look more natural.

I think the parts of the front wall of the house that receive direct sun could be much brighter. Right now the sun-lit front looks about as bright as the side, which is in shadow, so you could boost the sunlight on the front a good deal. The same is true for the front of the chimney.

No need for a frame.

-jeremy

Holzi
09-09-2010, 12:18 PM
I changed some uv-maps and did a little more texturing as well as AO and some color correction.
Any comments/critics would be nice =) still a novice with 3ds max (and vray for that matter)
http://img33.imageshack.us/img33/4334/light0102.jpg

http://img843.imageshack.us/img843/3613/light0202.jpg

ramlighthunter
09-09-2010, 02:48 PM
This is my updatehttp://a.imageshack.us/img831/6377/finalw.jpg

sagecgi
09-09-2010, 04:12 PM
Here is an update, about %50 complete. I'm still working on texturing all the little bits. I have not decided on the final view or color grading just yet. I have a neat idea for a MacGuffin but I'm keeping it on the down-low until it's ready.

http://img843.imageshack.us/img843/3576/thecabin.jpg (http://img843.imageshack.us/i/thecabin.jpg/)

tuovni
09-10-2010, 05:09 AM
Hi, this is my last update, Ive been working most in things that hindukush and xeltestic had mentioned. Thank you very much guys! :buttrock:

Ive not worked yet in the whole cabin, just only in the atmosphere.

http://i160.photobucket.com/albums/t177/tuovni/thecabin_v030.jpg

@xeltestic; I love your texture, and the ilumination you started doing is good, becareful with the side wall, where it join with the chimeny, try tu put some gradient shade there. I didnt started to illuminate that part, but is a place where many of us had troubles.

@hindukush; hey, your picture is armonic, the light seems to be done by the sky you used. there is an equilibrium. I think the last one have too noise, and the transition behind the tree, between the ground and the mountain is too step, Id try to make more similar the colors, maybe the mountain more like the ground (just an idea)

@tuffmutt1; your image was incredible from the begining, dont miss this cool look, I think that things like the tree are too saturated.

@djprasun; I like very much the way you worked the image, I concide with Jeremy about the highlights on the shadow.

tuffmutt1
09-10-2010, 10:00 AM
@tuffmutt1:

I really like your scene! The lighting itself is coming along wonderfully, much more contrast and depiction than mine. Hope you don't mind but while our scenes are very different, I'll try to bring my contrast closer to yours.

That said, and I know it's still a WIP, but I think your leaf and grass shaders could use a lot more work to interact with your gorgeous lighting. You're in Max, so I'm not sure how far you can push the Max/mia_x shader from your end, but translucency as well as texturing would really help. But it's your scene, and realism isn't necessarily the goal here, but artistic and powerful lighting of course!

But note the top-left-most leaf of your tree, for example. Why is it black? A bit of quick shading work can fix such issues. Also, if you're not using the mia_material_x (arch material in Max, I believe), you could benefit from it greatly.

You can learn more about realistic leaf shaders here (http://forums.cgsociety.org/showthread.php?f=87&t=804892&page=3&pp=15) (Maya thread, but the best one online period for mental ray/plants) and here (http://forums.cgsociety.org/showthread.php?f=87&t=802677&highlight=leaf) (based heavily on the first thread). Disregard the non-shader Maya-specific aspects and you should be fine, so long as Max's MR implementation lets you use the mia translucency slots and a multiply operation.

The same technique would vastly improve your grass's light interaction as well, and help nullify the "CG look".

Also, I think for the sake of lighting, the vignette should be omitted until you're 100% satisfied with the rest. If you already are, then continue being so, of course!

Great info. on that thread. took me some time to go through it. and some amazing work.
will try to fix that grass and tree. still got time.;)

tuffmutt1
09-10-2010, 11:52 AM
worked a bit more on the grass texture. replaced the tree completely. also relit the scene with some gobo Lights. C&C welcome. straight render no post this time.:phttp://img829.imageshack.us/img829/1874/cabin012.jpg (http://img829.imageshack.us/img829/1874/cabin012.jpg)

tuovni
09-10-2010, 12:58 PM
@tuffmutt1; now is much better the picture, Id put again the mountains behind, very sutil. From where did you take the tree? Its awesome!

pmcb
09-10-2010, 03:45 PM
Hello, everybody, congrats for the challenge.
Very good work so far.


After some problems with my pc I can now participate in the challenge. This is my first post. I still work on it.

http://img638.imageshack.us/img638/8594/chal24ver0100.jpg

Voigg
09-10-2010, 06:22 PM
Here is my next version, I made some of the changes that were suggested. Let me know what you think.

http://i146.photobucket.com/albums/r250/Voigg/Cabin_005.jpg

bips03
09-10-2010, 10:42 PM
hey guys!! hows u all doing...... got to see some nice works..... really got inspired again and couldnt stop my self frm enterng into the challenge..... so here is my first update.... jus a rough setup.... will work on dis concept nw on..... will soon post my WIP :wip:http://i768.photobucket.com/albums/xx322/bips03/Cabin.jpg

All da bst guys ......
cheers!!!

amitlighting
09-11-2010, 01:06 AM
wooooooooowwwwwwwwwwww.........
nice challenge going on.......
Here is my 1st test render hope u like it..& best of luck guys. thanks:bowdown:
http://i767.photobucket.com/albums/xx314/amitlighting/set_up.jpg

JackyLiang
09-11-2010, 07:12 AM
Hey guys, here's my new update with the snow globe :D Did some basic base textures to test out my color tone and all that. The area inside the globe seems a little too dark, I'll work on the translucency of the glass to see how it works. This images is composed with a simple ao pass. It's rendered in vray with max. Thoughts and suggestions are always welcomed:

http://content.screencast.com/users/liangqiaokajia/folders/Default/media/bf961de4-950e-4b59-b7f3-0ed1a8d8c97a/test.jpg

InfernalDarkness
09-11-2010, 07:36 AM
Update on lighting, but I am calling this a failure right now for multiple reasons. Perhaps some technical critique would be helpful but that's kinda outside the scope of this thread, so I'll post it in a more appropriate forum. Long story short area lights aren't working and I must find the cause!

http://img14.imageshack.us/img14/3419/cabinmr32prcompb.jpg

Hi-res (http://img14.imageshack.us/img14/3419/cabinmr32prcompb.jpg)

Raw render (http://img814.imageshack.us/img814/4986/cabinmr32.jpg)

And here (http://img828.imageshack.us/gal.php?g=cabinmr31close.jpg) are some close-up progress renders. Getting close, I feel like the left window is emitting the proper amount of light (and the far left deckpost appears lit properly), but the right one doesn't appear to be doing the same. The light settings are identical and their nodes appear connected identically. The right window shows up in the output alpha, though, and the left one doesn't. Gotta figure it out!

Anyway I think I've picked my color scheme out mostly, but how does one go about altering light curves? xeltestic (http://forums.cgsociety.org/member.php?u=146654) you had a great critique but I'm unsure how to go about fixing this issue? You were right about the risk of letting GI take over, but I'm unsure how to improve the brightness curve of my image without blowing out the wrong details...

@Tuffmutt1:

This one (http://forums.cgsociety.org/showpost.php?p=6685168&postcount=204) is incredible. Your image was already impressive and now it's just amazing. Keep at it. I can't think of anything to critique anymore! The foreground rocks could use some work in terms of geometry, but the lighting is coming along very well.

bimalbose
09-11-2010, 07:51 AM
Here is my updated version :wip:.. please give your valuable comments and critics:hmm:

http://img96.imageshack.us/img96/3576/thecabin.jpg

MiRe
09-11-2010, 02:12 PM
Hello, this is my first attempt to a challange, very good material in this thread!
I've still got a lot of work to do with textures, add grass etc., but i'm still not sure with the lighting.
I was wandering if moonlight can actually cast shadows in a situation like this or if it is unbelivable
Waiting for your comments and critics
http://i1204.photobucket.com/albums/bb420/mire3/d1.jpg

tuovni
09-11-2010, 03:19 PM
@ramlighthunter; very cool image, I like the violet you used as key light, but you dont have shadows, so it makes al the image looks flat.

@pmcb; awesome scene! Keep improving the light. Id change the color of the trees, everyone are kind of black an only one is green, Id change this black. ;)

@amitlighting; great start, is it a colt? If its an adult horse I think is too small.

@JackyLiang, I think your image is going very good, you should work on the atmosphere inside there, one thing which would help you is to dim the place where is the objet.

@InfernalDarkness; everything awesome! I like he brightness you have in the top of the trees behind, Id work to get more dark the under part of your image, where the light doesnt get in, and go gradualy light straight to the top, where is lit by the sun.

xeltestic
09-11-2010, 03:34 PM
worked a bit more on the grass texture. replaced the tree completely. also relit the scene with some gobo Lights. C&C welcome. straight render no post this time.:phttp://img829.imageshack.us/img829/1874/cabin012.jpg (http://img829.imageshack.us/img829/1874/cabin012.jpg)

good job with the gobos! Helps break up that uniform grass nicely. I tried sth similiar as well with my scene. What is your approach if I may ask?

amitlighting
09-11-2010, 10:08 PM
my second update.....http://i767.photobucket.com/albums/xx314/amitlighting/01copy.jpg?t=1284239431

tuffmutt1
09-12-2010, 01:27 PM
good job with the gobos! Helps break up that uniform grass nicely. I tried sth similiar as well with my scene. What is your approach if I may ask?

I am simply using a tree render as a mask for my Light color. with some variations in how much i mix in for other lights.http://img148.imageshack.us/img148/5831/gobo.jpg

tuffmutt1
09-12-2010, 01:29 PM
@tuffmutt1; now is much better the picture, Id put again the mountains behind, very sutil. From where did you take the tree? Its awesome!
Thanks . The Tree is from http://rendering.ru/index.php/plugins/itrees_vol1_autumn/

tuffmutt1
09-12-2010, 01:31 PM
Here's an Update...with more trees added on to a background layer. and mountains with GroundWiz free Material .http://img529.imageshack.us/img529/5428/cabin013.jpg (http://img529.imageshack.us/img529/5428/cabin013.jpg)

severin01
09-12-2010, 03:26 PM
Hi all!

First of all, thanks for the great model Dan & Andrew.

As this being my first lighting challenge I'm looking forward to all kind of feedback on the image below.
I'm somehow struggling with some snow on the tree's branches so I've tried a couple of things (e.g. emitt nParticles from the branches or copy the branches asign the snow shader and move them a little up in space) but was not very happy with the results. And the indoor lighting seems a little flat. How do you guys manage to get this real warm indoor light?

However, I used an IBL node with a normal 8-bit image that I've tweaked a little to resemble "full-moon"-light as basic lighting and a directional light for the snow elements to make it a little brighter and to accent the small reflection of the moon light in the snow.

enough talking, here is my first shot, thanks a lot in advance for constructive comments!

http://dl.dropbox.com/u/7582671/the_cabin_winter.jpg

NAYAK33
09-12-2010, 05:19 PM
Hi friends, i uplod my first wip image,stil now i am working on some textures on the porch of the cabin so you'll notice the door and some other things are still just a material but I will get to them.http://i358.photobucket.com/albums/oo21/gopu33/render_33copy.jpg

sagecgi
09-12-2010, 09:14 PM
That was a lot of grass to plant! I opt'ed to place it manually so I could get exactly the distribution I wanted. Some things just need the human touch I guess.

Not sure If I should keep the cube's, luckily I have some time to mull it over.

http://img534.imageshack.us/img534/1338/35109994.jpg (http://img534.imageshack.us/i/35109994.jpg/)

http://img820.imageshack.us/img820/2883/17884128.jpg (http://img820.imageshack.us/i/17884128.jpg/)

tuovni
09-13-2010, 03:28 AM
@sagecgi, I like very much the second one, because I can see more close the details you gave to the house. Good idea the old paint on the walls!

@bimalbose, your image is very nice, Id dim the trees which are closer to the cmera, to improve the picture framing on the cabin.

@tuffmutt1, each time your image is better, Id give less blue to the stone in front, and more green, sutil. And the few trees behind doesnt seem to be far away, maybe you can give them less saturation, and a minor detail I would put some grass in the join between the trees behind and the ground.

Here is my update

http://i160.photobucket.com/albums/t177/tuovni/thecabin_v043.jpg

Holzi
09-13-2010, 12:17 PM
tuovni:
I really like your set up. The sky looks amazing! However a little fill-light would do good to the scene as more details from the porch and the axe would be visible.
I really love ur grass and the fog!

sagecgi:
Ur grass looks pretty neat as well, the texturing is great so far. However in both images the horizon is pretty center. U can add much more feel to the scene if u move it either up, or down (2/3 rule out of photography)

Nayak:
I love ur idea with the old man sitting on the chair. However, he looks pretty unrealistic/solid. Not because of texturing but because his legs are bit straight away from the chair. Its not a natural pose. He looks a bit as if he would be part of madame tussauds :)

tuffmutt1
09-13-2010, 04:08 PM
Update: Changed the Light mask a bit to let more light in. I think the previous one had the Grass too much in shade. Now some of the vegetation gets specular picked up. changed the rocks and textures. Lightened up the Background layers for more depth. changed the sky to more reddish. Lightened the entire image a bit in photoshop. C&C welcome. High Res.
(http://img835.imageshack.us/img835/4861/cabin013x.jpg) http://img835.imageshack.us/img835/4861/cabin013x.jpg (http://img835.imageshack.us/img835/4861/cabin013x.jpg)

Gabba
09-13-2010, 09:25 PM
Here is my first try. A desert sunset. I have to do a little more texturing and also create some more vegetation and details in the front and some more into the background.
Softimage 2011 and mental ray.

http://img812.imageshack.us/img812/8945/prova5.jpg

Andr0x
09-14-2010, 04:38 AM
Hi all this is my first attempt. Looking foward to hearing comments

cheers

http://i794.photobucket.com/albums/yy227/MrWindsurf/Other/Inital_Comp.jpg

Ranajoy
09-14-2010, 02:57 PM
hi i am facing problms to upload the images can any body help me

Ranajoy
09-14-2010, 03:10 PM
hoe to atach img with the threat....can anyone hlp :hmm:

tuovni
09-14-2010, 04:21 PM
@Holzi; thanks for your comment, I was thinking the same, but there are so many details that you start losing in the macro :hmm:
Waiting to see your update!

@Andr0x;I like the atmosphere you achived with the fog, Id put some more footage to fill the empty zones. beware with the skull, have some problem with the fog.

@Gabba; I like very much you image, and the idea to work mostly with one color. The desert is a scenari that lends itself to that.

imatias3d
09-14-2010, 04:48 PM
Hi, can someone please tell me how do I make an ambient pass?

I'm referring to the overall ambiance/mood of the scene and not the occlusion pass (as some may mistakenly think of).

We know that we can change the bright/dark attribute of an occlusion shader. What I want to do is to separate the bright color of the occlusion and after that I will do another pass (a black and white) which is the occlusion for the contact shadows.

The Problem
If I do a regular occlusion pass (black and white) the problem is that I lose the mood/ambiance, because only the blacks are left when doing a multiply.

I'm not really sure if it is done by separating the bright color of the occlusion to get an ambient pass.

For example, if I have a heavy modeled scene with high textures I don't want to be rendering with an occlusion all in the same layer. I can separate an occlusion with a cool blue color in the bright attribute. but then the problem is that I can't use multiply since it uses black and white to determine what to show and to extract.

Any help and tips for rendering would be appreciated.

Thanks!

yassein
09-14-2010, 06:18 PM
same render with some Modification
hope you like it
http://img684.imageshack.us/img684/9839/67298557.jpg

eduroam
09-14-2010, 07:31 PM
Hello everybody, WOW :applause: There are excellent works in this challenge. I can't participate in the last one. But I don't want to lose the opportunity to participate in this one.

This is my image. Any comments are welcome.

http://www.3dsquash.com/lighting/cabin/finalCabin01.jpg

High Res. (http://www.3dsquash.com/lighting/cabin/finalCabin01.jpg)

Maya 2011
Mental Ray - Direct Lighting without GI
Composition in Nuke and After Effects.

Thanks and great jobs for everyone. :wavey:
Eduardo

PD: sorry for not helping with comments, but right now I'm writing my thesis, and keeps me busy, I hope to help in next challenge.

arusnak
09-14-2010, 08:14 PM
Here is my first try. A desert sunset. I have to do a little more texturing and also create some more vegetation and details in the front and some more into the background.
Softimage 2011 and mental ray.

http://img812.imageshack.us/img812/8945/prova5.jpg

I Like the desert scene so far. The light is bright without being too overblown.

My critique is more about the background. Try adding a normal or displacement map to help add more texture to the sand and mountains. The silhouette is way too smooth for mountains or sand dunes.

Gabba
09-14-2010, 10:26 PM
I Like the desert scene so far. The light is bright without being too overblown.

My critique is more about the background. Try adding a normal or displacement map to help add more texture to the sand and mountains. The silhouette is way too smooth for mountains or sand dunes.

Yeah! You are completely right! I will try to work as they are "levels". First with the foreground (need some more vegetation and other details, maybe more rocks and some "dunno" :) then going much "deeper" in the background, but I totally agree that this way is too flat! Thanks for the reply =)

stone cold ninja
09-15-2010, 03:27 AM
Hey, this is my stab at it. Going for a fresh spring day kind of thing. Comments and critiques are appreciated. Thanks.

http://i39.photobucket.com/albums/e184/stonecoldninja/mountaincabin-2010-09-15.jpg

Gabba
09-15-2010, 07:52 AM
Hey, this is my stab at it. Going for a fresh spring day kind of thing. Comments and critiques are appreciated. Thanks.



@stone cold ninja

Umh... a little bit flat I think and a bit desaturated too. The grass seams to be too high from this view. You can have high grass but try to cut some down. Like a passage, a little road or something similar. Overall the image have some potential, keep it up! :cool:

InfernalDarkness
09-16-2010, 04:32 AM
@stone cold badass: I really like your color palette, and the lighting works very well to me! It almost has an anime/manga feel, in terms of the colors and lighting, reminds me of Ninja Scroll.
I do think the grass could use some work in terms of placement or lighting. In the sparse areas, its hard to determine where those stems hit the ground. Should be a bit darker in there. Or perhaps a denser quantity coupled with a slightly smaller size would also help.
At this point it could be an abandoned or unused cabin, but doesn't look "lived in" yet. Up to you of course, just an observation! Good stuff there though.

@eduroam: Looking really good! Very convincing. The axe texture is a grand idea - almost idea-snagged it after seeing yours but then decided that wasn't cool! Awesome texturing. I think you can push the lighting a bit more, in terms of realism, but that's an artistic license on your end of course.

@yassein: Given the brightness of the sun on the grass, I think the house would be much more lit up. Both directly on the roof and some porch, and indirectly in the shadow areas. Grass and textures are looking nice! I think the brick pattern for your chimney is a bit large - bricks for houses/buildings are generally sized for carry-ability.
But mostly I think the tree leaves need some work. Leaves are a difficult thing to "nail", but yours seem a bit highlit? blown out? They are the brightest points in your image, and while some leaves can be very translucent and bright, they are rarely the brightest things that you see with your eyes. Yours almost appear to be emitting light. Hope that helps.

@Gabba: Yours is very unique here and somehow terribly realistic. Almost reminds me of a scene from Roland's past. Looking forward to seeing your next update!

@me: You are bogged down in technical mental ray issues, and are unable to post an update while waiting for yet another aberrant test render that's not working how you want it to. Be patient, it'll be over soon, and either you will learn mental ray better or go completely insane in the effort! (smiles)

Well, here's my progress anyway. My axe sucks here. The tree leaves aren't behaving. The sky isn't working well. The interior light through the windows is broken. The interior light isn't shining through the doorway anymore. Any new ideas would be helpful, technical or artistic!

http://img545.imageshack.us/img545/447/cabinmr38a.png

wensk
09-16-2010, 09:01 AM
hello,everyone!
This is my image. Any comments are welcome.:)
http://i757.photobucket.com/albums/xx220/wensk/qiuri.jpg

Gabba
09-16-2010, 09:10 AM
@stone cold badass: I really like your color palette, and the lighting works very well to me! It almost has an anime/manga feel, in terms of the colors and lighting, reminds me of Ninja Scroll.
I do think the grass could use some work in terms of placement or lighting. In the sparse areas, its hard to determine where those stems hit the ground. Should be a bit darker in there. Or perhaps a denser quantity coupled with a slightly smaller size would also help.
At this point it could be an abandoned or unused cabin, but doesn't look "lived in" yet. Up to you of course, just an observation! Good stuff there though.

Good point. If the cabin it's abandoned I think that it would be more and in this case the high grass would be great! Nice addition (but I know that may be too difficult) would be to create some animal tracks, left in the grass!

@Gabba: Yours is very unique here and somehow terribly realistic. Almost reminds me of a scene from Roland's past. Looking forward to seeing your next update!

Thank you for your comment. Hope to have some more time to work on it!

@me: You are bogged down in technical mental ray issues, and are unable to post an update while waiting for yet another aberrant test render that's not working how you want it to. Be patient, it'll be over soon, and either you will learn mental ray better or go completely insane in the effort! (smiles)


Well, here's my progress anyway. My axe sucks here. The tree leaves aren't behaving. The sky isn't working well. The interior light through the windows is broken. The interior light isn't shining through the doorway anymore. Any new ideas would be helpful, technical or artistic!

The first thing that come to my eyes, when you told about the axe, is that you have the base of the trunk that goes into the stone ground! It's true that some tree can grow on the asphalt and rocks, but that's not a little one, it's a BIG one! Maybe try to change the ground texture or work on the trunk (you can modify it so it could be a sewered trunk and left it alone out of the cabin just to do the job). The sky... I have some problem to understand where the source light is pointing. Above on the left? But your sun is behind the cabin, so something seems to be wrong.
Anyway I liked more the picture that you posted the last time. It was telling something more and had a nicer atmosphere!

Gabba
09-16-2010, 09:28 AM
hello,everyone!
This is my image. Any comments are welcome.:)


What to say, very, very, nice job! Love the overall sense of calm, can feel a little breeze on me!
The first thing that I can tell, in my opinion, is that those pine trees in the background are out of contest. They disturb the overall peace of the picture. The lighting on those trees is also wrong. You have a strong orange light that come from the right and the pines are lighted from the left with a sort of very soft blueish light. It cannot be the sky color that is bleeding because the shadows on the cabin are purple, not blue. Maybe try to work on them!
Other than that, the only thing that come to my eyes is that you have light come out from the top window. Oh, another thing. There is something also with the lamp light (maybe the chair shadows are too strong), I would like to see what happen if you turn it off :)

Ranajoy
09-16-2010, 10:47 AM
lets see..........a cabin close to a mountain range......this model has a lot to work on... this is my first output......hope u all like it.....any kind of commends r wellcome.

thank you..
http://img823.imageshack.us/i/thecabin.jpg/







http://www.youtube.com/watch?v=MG-C2Pt3ZtY

pauldryzen
09-16-2010, 02:51 PM
Hi,

this is my first lighting for this challenge.

The colors in the scene are only from the lighting and the lights in the scene. I didnt use any textures or colors in my shaders, only grayscale values are mapped into the diffuse channel, together with some adjustments for reflections and speculars.
Besides that Ive added some details in the modelling (gras etc.), to make the lighting better visible Ive also added some bumpmaps to have more detail on the model.

The scene is rendered with VRay for Maya post effects like glow and some adjustements are all done in Fusion.
http://lh3.ggpht.com/_Yc1jDHpZH3U/TJIggbQPbpI/AAAAAAAAB8U/pb0WHl1X7iM/s912/lighting_Challenge_The_Cabin_2010_paulDryzen_v001_high.jpg
Have fun watching.

Paul

nirmalya007
09-16-2010, 04:04 PM
Hi,
This is the first time I am participating in the lighting challenge. This is my intial try. A lot of work is left. Please feel free to comment.

This is my initial lighting setup using maya standard lights. In this render I only want to establish the mood.
http://i869.photobucket.com/albums/ab259/b_nirmalya007/3D%20Works/rough.jpg

nirmalya007
09-16-2010, 04:18 PM
I am not able to post the full picture on the thread like all the other guys. I am attaching the file and I am only getting the attached thumbnail.
Can anyone please help me?

udayavel
09-16-2010, 06:50 PM
I am not able to post the full picture on the thread like all the other guys. I am attaching the file and I am only getting the attached thumbnail.
Can anyone please help me?

please go thru this thread carefully

http://forums.cgsociety.org/showthread.php?t=267104

nirmalya007
09-16-2010, 07:24 PM
thanks UDAYAVEL. thanks a lot. It helped very much

MiRe
09-17-2010, 12:08 AM
Hi, nice work everybody! Thats my second attempt, added some grass and more textures, still need to do the background mountains. Any comments and critisc are appreciatedhttp://i1204.photobucket.com/albums/bb420/mire3/a2.jpg

InfernalDarkness
09-17-2010, 01:49 AM
Hello Mire,
So far your lighting looks interesting and a nice angle, but I think the stucco is not the best texture for this building. Its construction isn't suitable for stucco - of course you COULD use it, but all the other building details call for wood construction. Just a note, your image isn't "wrong", but this house doesn't look like a stucco type cabin at all. From a construction standpoint, you'd rarely if ever see a stucco house with a roof like this and all the other wood-construction type details... Also, the soffit (under the roof overhang) appears to be stucco as well. This wouldn't happen in real life.

Just some ideas for you to think about!

arusnak
09-17-2010, 02:56 AM
Here is my starting entry. I'm going for sunrise, Critiques most appreciated. :wip:

http://img.photobucket.com/albums/v259/link64e_chaos/ShackAtDawn.jpg